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Standing as tall as a human, this muscular, gray-skinned creature peers about with tiny, observant eyes.
CR 1/2
XP 200
Hobgoblin fighter 1
LE Medium humanoid (goblinoid)
Init +2; Senses darkvision 60 ft.; Perception +2
AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield)
hp 17 (1d10+6)
Fort +5, Ref +2, Will +1
Speed 30 ft.
Melee longsword +4 (1d8+2/19–20)
Ranged longbow +3 (1d8/×3)
Str 15, Dex 15, Con 16, Int 10, Wis 12, Cha 8
Base Atk +1; CMB +3; CMD 15
Feats Toughness, Weapon Focus (longsword)
Skills Perception +2, Stealth +5; Racial Modifiers +4 Stealth
Languages Common, Goblin

Classic Monsters Revisited: Variants

Hobgoblin Engineer: Engineering tends to attract the smartest (if not necessarily the wisest) hobgoblins, and most engineers possess Intelligence scores at the higher limits of normal humanoids (around 18 to 20).

Hobgoblin Infiltrator: Infiltrators possess high Dexterity scores. Their commanders typically possess a number of levels in assassin or shadowdancer.

From Classic Monsters Revisited. Copyright 2008, Paizo Publishing, LLC; Authors: Wolfgang Baur, Jason Bulmahn, Joshua J. Frost, James Jacobs, Nicolas Logue, Mike McArtor, James L. Sutter, Greg A. Vaughan, Jeremy Walker.