Grandfather of Flowers CR 11
5th—insect plague, stoneskin, wall of thornsD
4th—command plantsD (DC 19), cure serious wounds, dispel magic, freedom of movement
3rd—burst of nettles (DC 18), call lightning (DC 18), contagion (DC 18), plant growthD, resinous skin
2nd—barkskinD, bear’s endurance, bull’s strength, feast of ashes (DC 17), resist energy, spider climb
1st—cure light wounds, entangleD (2, DC 16), faerie fire, longstrider, obscuring mist, shillelagh
0 (at will)—create water, guidance, know direction, stabilize
D Domain spell; Domain Plant
During Combat The grandfather of flowers first uses his scroll of air walk or casts spider climb to move out of reach of his attackers. He then uses wall of thorns, entangle, plant growth, and command plants to impede opponents, filling the areas of the wall of thorns and other enhanced plants with an insect plague. He may spontaneously summon an earth elemental or similar large creature with summon nature’s ally to bull rush enemies into the wall of thorns. If enemies stay at range, he uses his call lightning bolts and his wand of ice storm to batter them. If melee threatens, he uses his bramble armor domain ability, wild shaping into a Large plant with his Powerful Shape feat and wielding his shillelagh.
Morale The grandfather of flowers fights to the death to protect the mother plant of his parasites.
Without his spell effects, the grandfather of flowers loses his damage reduction and his statistics become: AC 22, touch 11, flat-footed 22; hp 71; Fort +10; Melee mwk club +9/+4 (1d6+2) or 2 vines +8 (1d6+2 plus grab); Str 14; Con 12; CMB +8; CMD 19
Str 18, Dex 11, Con 16, Int 9, Wis 20, Cha 14
Base Atk +6; CMB +10; CMD 21
Feats Lightning Reflexes, Natural Spell, Powerful Shape, Shield Focus, Toughness, Weapon Focus (club)
Skills Bluff +10, Knowledge (local) +5, Knowledge (nature) +10, Knowledge (religion) +5, Perception +10, Spellcraft +8, Survival +12
Languages Common, Druidic
SQ bramble armor (1d6+4, 9 rounds/day), exceptional resources, nature bond (Plant domain), nature sense, trackless step, wild empathy +11, woodland stride
Combat Gear potions of cure moderate wounds (2), scroll of air walk, scroll of animal messenger, scroll of goodberry, scroll of remove disease, wand of ice storm (24 charges remaining); Other Gear +2 hide armor, +2 heavy wooden shield, masterwork club, belt of incredible dexterity +2, cloak of resistance +3, headband of inspired wisdom +2, ring of protection +1, treeform cloak, 748 gp
Pod parasites are born from a deadly and insidious infestation of alien plant matter that suborns their natural consciousness and free will and enslaves them to the inscrutable hunger for propagation of their vegetal host. There are a number of plant monsters capable of enslaving creatures in this way, but the sample creatures described below are the product of the parasitic stage of growth of the begedhi plant, described in the Alien Bestiary Companion. This plant has an immature seedling stage with a limited ability to charm and control living creatures, as well as a massive mother-plant form with tremendous power to dominate entire cities. The agents by which it enslaves its targets is its mature parasite form, which it implants in living creatures to help spread its seedlings across the countryside and to root out and eliminate any opposition to its infestation. The statistics for the begedhi parasite are reprinted here for ease of reference.
Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.