Gnoll Whelp

Gnoll Whelp CR 1/2

XP 200
CE Small humanoid (gnoll)
Init +6; Senses darkvision 60 ft.; Perception +2

DEFENSE

AC 16, touch 13, flat-footed 14 (+2 armor, +2 Dex, +1 shield, +1 size)
hp 7 (2d8-2)
Fort +2, Ref +2, Will +0

OFFENSE

Speed 30 ft.
Melee club +2 (1d4)
Ranged longbow +4 (1d6/×3)

STATISTICS

Str 10, Dex 14, Con 8, Int 8, Wis 10, Cha 8
Base Atk +1; CMB +0; CMD 12
Feats Improved Initiative
Skills Perception +2
Language Gnoll
Other Gear leather armor, light wooden shield, club, longbow

SPECIAL ABILITIES

Darkvision (60 feet)

A gnoll whelp can see in the dark (black and white vision only).


ECOLOGY

Environment warm plains or desert
Organization solitary, pair, hunting party (2–5 gnolls and 1–2 hyenas), band (10–100 adults plus 50% noncombatant children, 1 sergeant of 3rd level per 20 adults, 1 leader of 4th–6th level, and 5–8 hyenas), or tribe (20–200 plus 1 sergeant of 3rd level per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level, 7–12 hyenas, and 4–7 hyaenodons)
Treasure NPC Gear (leather armor, heavy wooden shield, battleaxe, longbow with 20 arrows, other treasure)

Section 15: Copyright Notice

Altered Beasts: Gnolls, Vol. I. © 2015 Total Party Kill Games. Author(s): Brian Berg.

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