Gnoll, Ravenous

Ravenous Gnoll CR 1

XP 400
CE Medium humanoid (gnoll)
Init -1; Senses darkvision 60 ft.; Perception -2

DEFENSE

AC 12, touch 9, flat-footed 12 (+2 armor, -1 Dex, +1 natural)
hp 7 (2d8-2)
Fort +2, Ref -1, Will -2

OFFENSE

Speed 30 ft.
Melee morningstar +3 (1d8+4) or shortspear +3 (1d6+2)

STATISTICS

Str 14, Dex 8, Con 8, Int 8, Wis 6, Cha 8
Base Atk +1; CMB +3; CMD 12
Feats Desperate Battler
Skills Intimidate +0, Survival +2
Language Gnoll
Gear leather armor, morningstar, shortspear

SPECIAL ABILITIES

Darkvision (60 feet)

A ravenous gnoll can see in the dark (black and white vision only).

Desperate Battler

A ravenous gnoll gains a +1 morale bonus on melee attack and damage when alone.

Ravenous Attack

A ravenous gnoll gains a +2 morale bonus to attack and damage when fighting potential prey.


ECOLOGY

Environment warm plains or desert
Organization solitary, pair, hunting party (2–5 gnolls and 1–2 hyenas), band (10–100 adults plus 50% noncombatant children, 1 sergeant of 3rd level per 20 adults, 1 leader of 4th–6th level, and 5–8 hyenas), or tribe (20–200 plus 1 sergeant of 3rd level per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level, 7–12 hyenas, and 4–7 hyaenodons)
Treasure NPC Gear (leather armor, heavy wooden shield, battleaxe, longbow with 20 arrows, other treasure)

Section 15: Copyright Notice

Altered Beasts: Gnolls, Vol. I. © 2015 Total Party Kill Games. Author(s): Brian Berg.

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