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Gnoll Rageborn

Rageborn Gnoll CR 3

XP 800
CE Medium humanoid (gnoll)
Init +2; Senses darkvision 60 ft.; Perception +2

DEFENSE

AC 18, touch 12, flat-footed 16 (+3 armor, +2 Dex, +1 natural, +2 shield)
hp 26 (3d8+12)
Fort +7, Ref +3, Will +1
Defensive Abilities uncanny dodge; DR 1/—

OFFENSE

Speed 30 ft.
Melee battleaxe +6 (1d8+4/×3)
Ranged javelin +4 (1d6+4)
Special Attacks rage (11 rounds/day)

STATISTICS

Str 18, Dex 14, Con 18, Int 8, Wis 10, Cha 8
Base Atk +2; CMB +6; CMD 18
Feats Pack Attack, Power Attack
Skills Intimidate +0, Perception +2
Language Gnoll
Gear hide shirt, heavy wooden shield, battleaxe, and javelin

SPECIAL ABILITIES

Damage Reduction (1/-)

Rageborn gnolls have damage reduction against all attacks.

Darkvision (60 feet)

A rageborn gnoll can see in the dark (black and white vision only).

Pack Attack

When a rageborn gnoll is adjacent to an ally with this feat, the first time they make a melee attack against an opponent, they can spend an immediate action to take a 5-foot step, even if they have otherwise moved this round.

Power Attack -1/+2

A rageborn gnoll can subtract from it’s attack roll to add to it’s damage.

Rage (11 rounds/day) (Ex)

A rageborn gnoll gains +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.

Uncanny Dodge (Ex)

A rageborn gnoll retains it’s Dex bonus to AC when flat-footed.

ECOLOGY

Environment warm plains or desert
Organization solitary, pair, hunting party (2–5 gnolls and 1–2 hyenas), band (10–100 adults plus 50% noncombatant children, 1 sergeant of 3rd level per 20 adults, 1 leader of 4th–6th level, and 5–8 hyenas), or tribe (20–200 plus 1 sergeant of 3rd level per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level, 7–12 hyenas, and 4–7 hyaenodons)
Treasure NPC Gear (leather armor, heavy wooden shield, battleaxe, longbow with 20 arrows, other treasure)

Section 15: Copyright Notice

Altered Beasts: Gnolls, Vol. I. © 2015 Total Party Kill Games. Author(s): Brian Berg.