The creature looks like an ashen-skinned homely giant dressed in ragged animal hides. It has three heads, three arms, and three legs. Its mouths are filled with broken and rotten teeth.
Ubue CR 2
Speed 20 ft. (30 ft. base)
Melee 3 clubs +5 (1d8+3) or 3 slams +4 (1d6+3)
Ranged 3 clubs +1 (1d6+3)
Space 10 ft.; Reach 10 ft.
Special Attacks superior multiweapon fighting
Ubues attack with savage brutality as if in an animalistic rage.
Str 16, Dex 9, Con 15, Int 8, Wis 10, Cha 12
Base Atk +2; CMB +6; CMD 15
Feats Power Attack, Weapon Focus (club)
Skills Climb +7, Intimidate +5, Perception +8; Racial Modifiers +4 Perception
Gear hide armor, 3 clubs
The three heads of an ubue rarely get along with each other. Due to this division of personalities, there is a 15% chance in any given situation (usually once per encounter) that the heads get into an argument. An ubue engaged in an argument with itself takes a -2 circumstance penalty on attack rolls, Reflex saves, and to AC for the duration of the encounter, or until they can reach some sort of accord.
In a non-combat situation, an opponent can coerce an ubue into a self-argument by making a Charisma check opposed by the ubue’s Wisdom check. If the ubue wins the opposed check, the character cannot attempt to coerce that ubue again for one day.
An ubue fights with a club in each of its three hands. Because each of its three heads controls an arm, the ubue does not take a penalty on attack or damage rolls for attacking with three weapons.
- +6 Strength, -2 Dexterity, +4 Constitution, -2 Intelligence, +2 Charisma: Ubues are sturdy and powerful creatures.
- Large Size: -1 penalty to AC, -1 penalty to attack rolls, -4 penalty on Stealth checks, +1 bonus on CMB and CMD, lifting and carrying limits double those of Medium creatures.
- Space/Reach: 10 ft./10 ft.
- Low-Light Vision: Ubues can see twice as far as humans in dimly lit conditions.
- All-Around Vision: Because each head thinks independently, ubues can see in all directions, and can’t be flanked.
- Racial Hit Dice: An ubue begins with three levels of humanoid, which provide 3d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +1, and Will +1.
- Racial Skills: An ubue’s humanoid levels give it skill points equal to 3 x (2 + Int modifier).
- Racial Feats: An ubue’s humanoid levels give it two feats.
- AC: +6 natural armor bonus.
- Natural Weapons: Ubues can fight with slam attacks that deal lethal damage (1d6).
- Special Attacks: Superior Multiweapon Fighting (see left).
- Special Qualities: Multiple personalities (see left).
- Weapon Familiarity: Ubues are proficient with simple weapons.
- Armor Familiarity: Ubues are proficient with light and medium armor and with shields (except tower shields).
- Languages: Ubues begin play speaking Giant. If an ubue has an Intelligence of at least 10 it also knows Common. Ubues with high Intelligence can choose from among the following bonus languages: Aklo, Gnoll, Goblin, Orc, Undercommon.
Environment temperate hills and mountains
Organization solitary or clan (3-30)
Ubues are a bizarre race that is among the rarest of intelligent races. They are so rare, in fact, that most people believe their existence to be only legend. At first sight, many adventurers assume that ubues are a race of three-headed ettins or trolls. Adventurers who have actually seen these strange creatures claim that the middle head of an ubue is a different sex from the other two. This is not true, however, and is in fact merely a side effect of the bizarre biology of these creatures. Ubues are very primitive and clothe themselves in unfinished animal hides, weave bones and sticks into their hair, and utilize only the crudest of tools and weapons.
Ubues have a very primitive social system: simply put, the strongest male of any ubue tribe is the leader. Any adult male ubue has the right to challenge the tribal leader in a non-lethal ritual combat – usually a wrestling match or other test of strength. If the challenger loses, he is banished from the tribe for a period of one full year. His immediate family is also banished with him: ubues cannot tolerate weakness. Should the leader be deposed, he becomes an elder of the tribe and acts as an advisor to the new leader.
Female ubues usually give birth to only a single child. If twins are born to an ubue couple, this is seen as an ill omen: thus, one child is slain by the tribal shaman as a sacrifice to their god. The shaman casts bones or sticks to determine which child is to be the sacrifice. Because ubue society is strongly male-dominated, if one twin is male and the other female, it will always be the female child that is sacrificed.