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    Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Humanoids‎ > ‎Giants‎ > ‎

    Ogre

    This lumbering giant's beady eyes are devoid of wit or kindness, and its puffy face features a wide mouth with ill-fitting teeth.

    Longer Description from Classic Monsters Revisited:

    This creature’s python-thick apish arms and stumpy legs conspire to drag its dirty knuckles through the wet grass and mud. The stooped giant blinks its dim eyes and an excess of soupy drool spills over its bulbous lips. Its misshapen features resemble a man’s face rendered in watercolor, then distorted by a careless splash. It snarls as it charges, a sound the offspring of bear and man might make, showing flat black teeth well suited for grinding bones to paste.

    Ogre CR 3

    XP 800
    CE Large humanoid (giant)
    Init –1; Senses darkvision 60 ft., low-light vision; Perception +5

    DEFENSE

    AC 17, touch 8, flat-footed 17 (+4 armor, –1 Dex, +5 natural, –1 size)
    hp 30 (4d8+12)
    Fort +6, Ref +0, Will +3

    OFFENSE

    Speed 30 ft. (40 ft. base)
    Melee greatclub +7 (2d8+7)
    Ranged javelin +1 (1d8+5)
    Space 10 ft.; Reach 10 ft.

    TACTICS

    Before Combat Ogres rarely lay ambushes, and when they do, it’s not so much because they are crafty as because they are lazy. If they can kill a man with a well-thrown javelin, they don’t have to fight or chase him down.

    During Combat Once battle is joined, ogres wade into the thick of melee, swinging their clubs at any target that presents itself.

    Morale When their prey turns out to be more dangerous than they thought, the rare moment of good sense seizes ogres; they flee if reduced to less than 5 hp.

    STATISTICS

    Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7
    Base Atk +3; CMB +9; CMD 18
    Feats Iron Will, Toughness
    Skills Climb +7, Perception +5
    Languages Giant