Half Ogre

This being resembles a somewhat ugly human with dark toned skin and matted dark hair. It wears tattered skins over a suit of hide armor.

Half Ogre CR 1

XP 400
CE Medium humanoid (giant)
Init +0; Senses darkvision 60 ft.; Perception +0

DEFENSE

AC 15, touch 10, flat-footed 15 (+3 armor, +2 natural)
hp 13 (2d8+4)
Fort +5; Ref +0; Will +0

OFFENSE

Speed 20 ft., 30 ft. base
Melee greatsword +5 (2d6+4/19-20), longspear +4 (1d8+4/x3)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)

STATISTICS

Str 17, Dex 10, Con 14, Int 9, Wis 10, Cha 9
Feats Weapon Focus (greatsword)
Skills Climb +8
Languages Common
SQ ogre blood
Gear hide armor, greatsword, longspear

SPECIAL ABILITIES

Ogre Blood (Ex)

For all special abilities and effects, a half ogre is considered an ogre.

ECOLOGY

Environment temperate hills and mountains
Organization solitary, pair, gang (2–4), or band (5–8)
Treasure standard

Half-ogres are rare crossbreeds of human and ogre. Standing a few feet shorter than their ogre kin and a few feet taller than their human kin, half ogres have strength as well as speed and intelligence (relative to other ogres) in their favor. Their skin and hair color generally match that of their ogre parent, with dark tones such as gray, brown, or olive being the most prevalent. Half-ogres speak Common. Those with an Intelligence score of at least 10 also speak Giant. A half-ogre’s usual weapon of choice is a greatsword or a longspear. They sometimes employ longswords and large wooden shields.

Society

Half-ogres, though generally outcasts among humans and feared for their ugliness and size, can find some acceptance among ogres. Half ogres in an ogre band need to prove themselves constantly to their larger kin, however. For this reason, half-ogres found among an ogre band are cruel, violent, and strong; weaker half-ogres usually wind up in the stew pot. Most half-ogres found among full-blooded ogres are leaders of the ogre band or are at least well on their way to becoming leaders. Their long years suffering the harsh treatment of their kin help half-ogres develop a sense of cunning and a strong will to survive. Therefore, ogres under the leadership of a half-ogre fight more effectively, even engaging in planned ambushes and complicated tactics that are beyond most ogres.

On rare occasions, half-ogres collect into hybrid communities of other half-ogre races (such as orogs and ogrillons) or humanoids (such as orcs and half-orcs). These rogue bands of outcasts form bandit clans or marauding groups that are the bane of other humanoid communities in their area.

Section 15: Copyright Notice

Half Ogre from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Erica Balsley, based on original material by Gary Gygax.

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