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Giant, Shadow


This giant’s skin is dead black, and it wears a gold-inlaid breastplate, a headdress, and armbands decorated with skulls.

Shadow Giant CR 13

XP 25,600
LE Large humanoid (extraplanar, giant)
Init +2; Senses darkvision 120 ft., low-light vision; Perception +14

DEFENSE

AC 28, touch 11, flat-footed 26 (+5 armor, +2 Dex, +12 natural, –1 size)
hp 218 (19d8+133)
Fort +18, Ref +8, Will +7
Defensive Abilities rock catching, shadow cloak

OFFENSE

Speed 30 ft.
Melee mwk great terbutje +23/+23/+18/+13 (2d8+12/19–20 plus energy drain) or 2 slams +25 (1d8+12 plus energy drain)
Ranged
rock +16 (1d8+12/19–20)
Space 10 ft.; Reach 10 ft.
Special Attacks energy drain (1 level, DC 21), rock throwing (180 ft.)

STATISTICS

Str 34, Dex 15, Con 24, Int 10, Wis 12, Cha 15
Base Atk +14; CMB +27; CMD 39
Feats Cleave, Combat Reflexes, Double Slice, Great Cleave, Improved Bull Rush, Improved Critical (great terbutje), Improved Critical (rock), Power Attack, Two-Weapon Fighting, Vital Strike
Skills Climb +21, Intimidate +15, Perception +14 (+18 in dim light), Stealth +4 (+12 in dim light); Racial Modifiers +4 Perception in dim light, +8 Stealth in dim light
Languages Giant, Shadowtongue
SQ militant

SPECIAL ABILITIES

Militant (Ex)

A shadow giant is proficient in all simple weapons, all martial weapons, and one exotic weapon of its choice.

Shadow Cloak (Ex)

Because of the shadow giant’s connection with the Plane of Shadow, as a move action in any illumination other than direct sunlight, a shadow giant can cloak itself in moving shadows that act as the spell blur for 1d6+6 rounds. It can use this ability three times per day.


ECOLOGY

Environment any (Plane of Shadow)
Organization solitary, gang (2–5), family (6–13 plus 35% noncombatants, 1 cleric or witch shaman of 5th–8th level, and 1 fighter or barbarian chief of 7th–10th level), or company (14–33 plus 1 fighter or barbarian chief of 7th–10th level)
Treasure standard (+1 gold breastplate, masterwork great terbutje, gold jewelry and adornments worth 500 gp, other treasure)

Shadow giants serve as a company of elite shock troops, kept a close secret and only used in operations where they are not expected to leave any survivors to tell the tale.

Most shadow giants are especially taciturn and keep to themselves when not called to duty. They keep their own counsel and practice their own mysterious religion, whose bloody rituals of auto sacrifice and cannibalism are presided over by their bone-and-feather-adorned shamans atop short-stepped pyramids constructed of dark basalt blocks. On the Shadow Plane, families of shadow giants have been known to combine together to form greater tribes when times of war are at hand. Such an army arrayed upon the field of battle is often enough to make enemies sue for peace with offers of gold and prisoners for sacrifice.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Bestiary © 2012, Paizo Publishing, LLC; Authors: Jim Groves, James Jacobs, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Greg A. Vaughan.