This giant looks like a savage humanoid with dark tan skin, dark hair, and green eyes.
Speed 40 ft.
Str 33, Dex 13, Con 23, Int 12, Wis 12, Cha 14
Once per day as a move action, a sand giant can form a volume of sand within 40 feet into the shape of a 20-foot long arm that ends in a clenched fist. The arm is Huge and has a space of 15 ft. and a reach of 20 ft. The arm and fist cannot move from the location where it was created.
The sand giant can order the arm to attack a target as a move action. Once given a target, the arm automatically attacks that target on the giant’s turn. The arm remains for a number of rounds equal to the sand giant’s Hit Dice (19 rounds for a typical sand giant). A sand giant does not need to concentrate to maintain the arm and can direct it to attack a new target or adapt a new tactic as a free action.
The arm’s base attack bonus is equal to that of the giant that created it, and it deals slam damage equal to the slam attack for a creature of its size (Huge). Any creature struck must succeed on a DC 29 Fortitude save or be stunned for 1 round. The save DC is Strength-based, using the HD of the sand giant and the Strength of the fist of sand.
The arm has an AC of 20 (+12 natural, –2 size) and has hit points equal to three times the Constitution score of the sand giant that created it. It has a Strength score of 30. The arm loses shape if it is reduced to 0 or less hit points, the duration expires, or the sand giant dies.
Sand giants are automatically proficient with simple weapons, martial weapons, light and medium armor, and shields.
Environment warm desert
Organization solitary, gang (2–4), raiding party (6–9 plus 1 cleric or sorcerer of 6th–9th level), family (2–4 plus 35% noncombatants), or tribe (8–27 plus 35% noncombatants and 1 sorcerer of 10th–12th level and 1 cleric of 9th–11th level)
Sand giants are brutal, somewhat barbaric giants that prey on those weaker than themselves. They have dark tan skin, brown hair, and dark brown or dark green eyes. An adult male stands approximately 20 feet tall. Males tend to wear their hair and beards braided. Sand giants wear light clothes and light armor (if any). In times of battle or war, males may don chainmail. A typical sand giant’s bag contains food, 3d4 mundane items, and a modest amount of cash (no more than 12d10 coins). Sand giants can live to be 500 years old.
Sand giants make their homes in warm desert lands away from civilization. They live in organized tribes consisting of 8–9 families of 2–4 members each. On occasion, a tribe forms a raiding party that sets off to the nearest civilized place, returning at a later time with food, coins, and captives. For each adult in a sand giant’s lair, there is a 40% chance that the lair has 1d3 captives of any humanoid race.
Sand giants favor their greatswords in combat. They usually begin combat by shaping a fist from the surrounding terrain and attacking with their greatswords in concert with the earthen fist. Sand giant do not throw rocks like many other giants do, but they can catch rocks or similar projectiles as other giants.