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Giant, Ocean

This blue-skinned giant’s clothing and beard whip about like sails caught in a storm.

Ocean Giant CR 14

XP 38,400
CG or CE Huge humanoid (aquatic, giant)
Init +4; Senses low-light vision; Perception +24

DEFENSE

AC 28, touch 8, flat-footed 28 (+20 natural, –2 size)
hp 218 (19d8+133)
Fort +18, Ref +8, Will +10; Resist cold 30, electricity 30

OFFENSE

Speed 50 ft., swim 40 ft.
Melee mwk trident +29/+24/+19 (3d6+22) or 2 slams +27 (2d6+15)
Ranged rock +13 (2d8+22)
Space 15 ft.; Reach 15 ft.
Special Attacks conch focus, rock throwing (110 ft.)
Spell-Like Abilities (CL 14th; concentration +18)

Constantfreedom of movement
3/dayaqueous orb (DC 17), control winds (DC 19), shout (DC 18), summon nature’s ally VII (swimming creatures only), water breathing
1/dayvortex (DC 20)

STATISTICS

Str 40, Dex 11, Con 25, Int 12, Wis 15, Cha 18
Base Atk +14; CMB +31 (+33 bull rush); CMD 41 (43 vs. bull rush)
Feats Augment SummoningB (with conch), Combat Reflexes, Critical Focus, Improved Bull Rush, Improved Initiative, Iron Will, Lightning Reflexes, Martial Weapon Proficiency (trident), Power Attack, Vital Strike, Weapon Focus (trident)
Skills Intimidate +17, Knowledge (nature) +11, Perception +24, Perform (wind) +13, Survival +14, Swim +24
Languages Aquan, Common, Giant
SQ amphibious

SPECIAL ABILITIES

Conch Focus (Su)

When holding its conch, an ocean giant can cast great shout (DC 22) instead of shout, and gains Augment Summoning as a bonus feat. If the conch is destroyed (hardness 5, 20 hp), the giant can spend 1 week to craft a replacement.

ECOLOGY

Environment any oceans
Organization solitary, gang (2–5), family (2–5 plus 35% noncombatants and 1 druid or sorcerer of 4th–7th level)
Treasure standard (masterwork trident, other treasure)

Ocean giants embody the great extremes of the sea. Their skin colors vary from deep blue to pale green, and their eyes and hair range from foamy white to coral pink. They decorate themselves with the treasures of the sea, wearing shell jewelry or scrimshaw, and clothing woven from underwater plants, or even salvaged sails. Each ocean giant carries a hand-crafted musical horn made from a conch shell, an object of cultural significance representing its family history and travels on the vast sea.

Many ocean giants view themselves as guardians of the sea, its creatures, and those who travel the waves, safeguarding their charges from remarkable coral towers. Others, however, claim domains measuring thousands of leagues, enslaving the beasts and aquatic races within and shattering any ship that dares trespass near their citadels of urchins and bones.

Adult ocean giants stand approximately 22 feet tall and weigh about 15,000 pounds. Most live to be about 500 years old.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.