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Giant, Forest



This burley giant is the color of bark and cultivates small branches that grow from its limbs.

Forest Giant
CR 12

XP 19,200
CG or CE Huge humanoid (giant)
Init +2; Senses low-light vision; Perception +26

DEFENSE

AC 27, touch 10, flat-footed 25 (+4 armor, +2 Dex, +13 natural, -2 size)
hp 161 (17d8+85)
Fort +15, Ref +7, Will +11, +2 vs enchantments
Defensive Abilities Rock Catching; Immune acid

OFFENSE

Speed 50 ft. (40 ft in armor), climb 20 ft
Melee greatclub +24/+19/+14 (3d8+21/19-20) or 2 slams +24 (1d8+14)
Ranged rock +13 (2d8+21)
Space 15 ft.; Reach 15 ft. (20 ft. Lunge)
Special Attacks Rock Throwing (120 ft)
Spell-like Abilities (CL 13th)

constantspider climb
3/daytree stride, wall of thorns
1/dayanimate plants, baleful polymorph (DC 19)

STATISTICS

Str 39, Dex 14, Con 20, Int 19, Wis 22, Cha 12
Base Atk +12; CMB +28; CMD 40
Feats Awesome Blow, Greater Bull Rush, Greater Sunder, Improved Bull Rush, Improved Critical (great club), Improved Sunder, Intimidating Prowess, Lunge, Power Attack
Skills Climb +42, Handle Animal +21, Intimidate +35, Knowledge (geography) +29, Perception +26, Survival +26; Racial Modifiers +8 Acrobatics, +8 Climb, +5 Knowledge (geography) (forest only)
Languages Common, Draconic, Elf, Giant, Sylvan

SPECIAL ABILITIES

Spell-like Abilities (Sp)

The forest giant’s spell-like abilities are Intelligence-based.

ECOLOGY

Environment any forest
Organization solitary or family (2-5 plus 1 wizard or cleric of 7th-10th level, 5-9 wolves, 1-3 shambling mounds, and 1 young green dragon or river dragon
Treasure standard (hide armor, greatclub, other treasure)

Forest giants see themselves as defenders of the forests against encroaching civilization. How they fight varies among individual giants. A good forest giant prefers to disarm and sunder weapons followed by simple scare tactics to keep civilized humans and other races away from their forests. Should these fail, a forest giant will resort to violence but prefers not to kill those they attack. An evil forest giant feels their good kin’s tactics work far too slowly and instead prefer open warfare. Killing the invaders and leaving a lone survivor to tell their tale, an evil forest giant feels violence is entirely justified.

A forest giant sleeps in the branches of particularly large trees. It is from these same heights that a forest giant jumps down to attack invaders. The spell-like abilities provide both a means of escape should a fight go poorly or a way to keep invaders from departing before the giant has meted out his justice.

A typical forest giant stands about 15 ft tall and carries a tree branch for a club.

Section 15: Copyright Notice

Book of Beasts: Monsters of the River Nations, copyright 2010 Jon Brazer Enterprises; Author Steven Helt.