A towering giant stands 20 feet tall with dark, ruddy skin. His course brown hair and beard are long and wild, and he wears a thick breastplate and dozens of furs.
Speed 50 ft.
Str 40, Dex 11, Con 25, Int 14, Wis 15, Cha 14
Ferrous giants are immune to mind influencing effects (charms, compulsions, phantasms, patterns, and morale effects).
A ferrous giant that successfully grabs a foe two or more sizes smaller than itself can smash the opponent into the ground, walls, nearby trees, or other solid objects as a standard action. This deals 2d6+22 points of bludgeoning damage to the victim. In addition, the opponent must make a successful DC 37 Fortitude save or be stunned for one round. A ferrous giant can perform this action once per round as long as it maintains the grapple. The save DC is Strength-based.
Ferrous giants are automatically proficient with simple weapons, martial weapons, light and medium armor, and shields.
Ferrous giants are extremely strong, have hardy constitutions and remain versatile all other facets. Ferrous giant shamans are usually adepts or druids. Clerics can choose two of the following domains: Earth, Fire, Knowledge, and Sun.
The great ferrous giant stands over 20 feet tall and appears as a humanoid composed of flexible and bendable iron. Though it is often mistaken for a construct, it is in fact a very intelligent giant. A ferrous giant makes its home deep within a secluded mountain range. Its lair is often a deep cave or cavern or a gigantic castle constructed of iron and built into the face of a mountain.
Ferrous giants are generally solitary creatures rarely interacting or dealing with other races, including other giants. Though not on bad terms with other giants, they simply have no interest in dealing with them. Ferrous giants spend most of their days hunting (deer, moose, boar, elk) and foraging or crafting exquisite weapons of iron. Some particularly sociable ferrous giants (a rare occurrence to be assured) set up a trading operation with a nearby town or city, exchanging weapons for whatever might interest the giant (food, iron, money, etc.).
In melee, the ferrous giant uses its Huge iron battleaxe or longsword to bash or cleave its opponents. If disarmed, or if it is feeling particularly vile, a ferrous giant can pummel a foe with its massive fists. When fighting smaller foes, the ferrous giant often opens combat by trampling its foes or grabbing them and flinging them aside. Particularly noisome opponents are scooped up and pounded into the ground. The ferrous giant uses its heat metal ability in combat to heat the armor of its opponents and burn its foes.