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Giant, Cliff


This giant has a majestic presence and stoic bearing. His rocky, red-brown skin is shot through with streaks of shimmering color.

Cliff Giant CR 9

XP 6,400
NG Large humanoid (giant)
Init +5; Senses low-light vision, tremorsense 30 ft.; Perception +15

DEFENSE

AC 23, touch 10, flat-footed 22 (+4 armor, +1 Dex, +9 natural, –1 size)
hp 133 (14d8+70)
Fort +9, Ref +7, Will +11
Defensive Abilities rock catching; Resist acid 10, fire 10

OFFENSE

Speed 40 ft.
Melee greatclub +17/+12 (2d8+12) or 2 slams +17 (1d8+8)
Ranged rock +12 (1d8+8)
Space 10 ft.; Reach 10 ft.
Special Attacks rock throwing (120 ft.)
Spell-Like Abilities (CL 14th; concentration +15)

At willdetect poison, know direction
3/dayanimal messenger, cure moderate wounds, detect animals or plants, speak with animals, stone shape
1/daycommune with nature

STATISTICS

Str 26, Dex 13, Con 21, Int 13, Wis 14, Cha 12
Base Atk +10; CMB +19; CMD 30
Feats Improved Initiative, Lightning Reflexes, Martial Weapon Proficiency (greatclub), Power Attack, Skill Focus (Climb), Skill Focus (Perception), Weapon Focus (rock)
Skills Climb +18, Diplomacy +8, Handle Animal +11, Knowledge (geography) +5, Knowledge (nature) +11, Perception +15, Survival +12; Racial Modifiers +4 Knowledge (geography)
Languages Common, Giant, Terran
SQ earth attunement

SPECIAL ABILITIES

Earth Attunement (Su)

A cliff giant has tremorsense 30 feet when standing on unworked stone or natural earth. Knowledge (nature) is a class skill for cliff giants.

ECOLOGY

Environment temperate or warm deserts or plains
Organization solitary, pair or family (3–5 plus 2–3 non–combatants)
Treasure standard (hide armor, greatclub, other treasure)

Cliff giants are benevolent but reclusive creatures that dwell in deserts and badlands, carving out snug cliffside caves or building stone huts on top of mesas. Broad-shouldered, with features as sharp as chiseled stone, cliff giants can reach a height of 14 feet and weigh over 1,300 pounds. As if sculpted from layers of stone, cliff giants’ skin color is a deep reddish brown, with quartz-like streaks or veins of color that crisscross in shades of ivory, dull yellow, or bright white. Cliff giants live up to 800 years old.

Although kind, cliff giants prefer solitude and spend their lives in seclusion from other humanoids to form a stronger bond with the natural world. This bond often leads them to see large expanses of land as their responsibility and all living things within as their charges. Many track cycles of the weather, animal migrations, and the lairs of dangerous monsters by painting elaborate pictograms on high cliff walls.

Cliff giant family units stay together for about a decade, after which time children live with one parent or the other until fully grown and able to survive on their own (at about 20 years old). Marital bonds between cliff giants are strong despite their inclination for solitude; a married pair of cliff giants may raise and bear children in this way once every century, and when living apart they communicate with each other on a monthly basis using animal messengers.

Cliff giants respect their elders, and some pairs living together are an adult giant with an old parent or grandparent.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.