This massive giant has hideously primitive features and gray blotchy flesh. Unkempt, it wears nothing but filthy rags and carries a tremendous greatclub and its eyes glare maliciously. Most disturbing, its protruding tusk-like teeth hang over its swollen lips causing a steady stream of drool.
Speed 30 ft.
Str 26, Dex 12, Con 23, Int 5, Wis 11, Cha 10
A cave giant that successfully grabs a foe two or more sizes smaller than itself can smash the opponent into the ground, walls, nearby trees, or other solid objects as a standard action. This deals 2d6+12 points of bludgeoning damage to the victim. In addition, the opponent must make a successful DC 24 Fortitude save or be stunned for one round. A cave giant can perform this action once per round as long as it maintains the grapple. The save DC is Strength-based.
A cave giant wields a Gargantuan greatclub without penalty.
Cave giants are dumb, indestructible brutes of primitive intelligence and reasoning and make excellent barbarians.
Environment any hills or mountains
Organization gang (2-5) or clan (6-9 adults plus 35% noncombatants)
Treasure half standard
Dumber, stronger cousins of hill giants, cave giants live in small communal bands of no more than twelve individuals, with a single male leader that is usually stronger and certainly meaner than all others. They often take up residence in large hill or mountain caves, foraging for food such as mountain goats, bears, and wayward explorers. Extremely primitive and simple-minded, cave giants have no real concept of fire or creature comforts, so they eat their food raw. Cave giants are not rock-throwers like many of their brethren, but they are quite skilled at combat with their huge greatclubs. They take great glee in pounding humans into paste, and then eating the paste.