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Duergar


This bald, long-bearded dwarf has dull gray skin, low arching brows, and eyes that seem to absorb rather than reflect the light.

Duergar CR 1/3

XP 135
Duergar warrior 1
LE Medium
humanoid (dwarf)
Init –1; Senses darkvision 120 ft; Perception +1

DEFENSE

AC 17, touch 9, flat-footed 17 (+6 armor, –1 Dex, +2 shield)
hp 7 (1d10+2)
Fort +4, Ref –1, Will +1; +2 vs. spells
Immune paralysis, phantasms, poison
Weaknesses light sensitivity

OFFENSE

Speed 20 ft.
Melee warhammer +3 (1d8+1/×3)
Ranged light crossbow +0 (1d8/19–20)
Spell-Like Abilities (CL 3rd)
1/day—
enlarge person (self only), invisibility (self only)

STATISTICS

Str 12, Dex 9, Con 15, Int 10, Wis 13, Cha 4
Base Atk +1; CMB +2; CMD 11
Feats Weapon Focus (warhammer)
Skills Intimidate +1, Stealth –3; Racial Modifiers +2 Perception relating to stonework, +4 Stealth
Languages Common, Dwarven, Undercommon
SQ slow and steady, stability

ECOLOGY

Environment any underground
Organization solitary, team (2–5), squad (6–12 plus 3 sergeants of 3rd level and 1 leader of 3rd–8th level), or clan (13–80 plus 25% noncombatant children plus 1 sergeant of 3rd level per 5 adults, 3–6 lieutenants of 3rd–6th level, and 1–4 captains of 9th level)
Treasure NPC Gear (chainmail, heavy steel shield, warhammer, light crossbow [20 bolts], 3d6 gp, other treasure)

Cousins to dwarves, duergar are foul-tempered creatures that loathe intruders to their underground realms—but not nearly as much as they do their kinfolk closer to the surface.

Duergar dwell in communities deep underground, and appear as darker, more twisted versions of their kinder kin. Their skin is a dull gray, as though rubbed with dust or ash, but this is a natural coloration that better allows them to blend with their underground surroundings. They are a race of slavers, but while non-dwarven prisoners are usually put to backbreaking work, dwarven prisoners are generally slain on the spot.

In combat, duergar fire crossbows from a distance, then shift to the warhammer after a few rounds. If outnumbered, or given sufficient threat (and space), a duergar will use its enlarge person ability and begin lashing out at its enemies.

Duergar Characters

See this page for full Duergar character rules.

Duergar Tyrant Characters

Source: PCS:OB

Duergar tyrants are defined by their class levels—they do not have racial Hit Dice. A duergar tyrant’s Challenge Rating is equal to her class level. Duergar tyrants have all of the racial traits of duergar characters except spell-like abilities, in addition to the following.

  • +2 Strength, +4 Constitution, +2 Wisdom, –2 Charisma: Duergar tyrants are strong, hardy, and willful. These ability score modifiers replace the standard duergar ability score modifiers.
  • Telekinetic Adept: A duergar tyrant has access to the basic telekinesis, kinetic form, telekinetic finesse, telekinetic haul, and telekinetic invisibility kineticist wild talents with an effective kineticist level equal to her total character level.
  • Psychic Magic: Duergar tyrants can cast ironskin (2 PE) and mind thrust I (1 PE) as per the psychic magic universal monster rule. The caster level is equal to the duergar tyrant’s total character level. Duergar tyrants have a reservoir of 5 PE per day.