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Thin Man

The creature is unbelievably slender and has teeth filed to points. Its long, gangly arms end in hands with wickedly sharp nails.

Thin Man CR 4

XP 1,200
CN Medium fey
Init +7; Senses low-light vision; Perception +10

DEFENSE

AC 17, touch 14, flat-footed 13 (+3 Dex, +1 dodge, +3 natural)
hp 38 (7d6+14)
Fort +4, Ref +8, Will +7
Immune poison

OFFENSE

Speed 30 ft., burrow 20 ft.
Melee bite +7 (1d6+4), 2 claws +8 (1d4+4 plus 1d4 bleed)
Space 5 ft.; Reach 5 ft. (10 ft. with claws)

STATISTICS

Str 18, Dex 16, Con 15, Int 8, Wis 11, Cha 9
Base Atk +3; CMB +7; CMD 21
Feats Dodge, Improved Initiative, Iron Will, Weapon Focus (claw)
Skills Climb +14, Escape Artist +17, Perception +10, Stealth +13 (+25 in cane fields), Survival +7; Racial Modifiers +4 Escape Artist, +12 Stealth in cane fields
Languages Aklo
SQ compression, vanish

SPECIAL ABILITIES

Vanish (Su)

Once per day as a move action while benefiting from concealment, a thin man can simply vanish from sight. This gives it a +20 bonus on Stealth checks and the ability to hide in plain sight for 1 round per Hit Die even when there is no cover, concealment, or shadow nearby. If it makes an attack, the thin man is no longer in its vanished state. It usually uses this ability when attempting to elude pursuit.


ECOLOGY

Environment warm plains
Organization solitary, pair, or band (3–8)
Treasure none

The mysterious thin men have long been a part of legend. They inhabited their tiny island home long before human colonists first arrived, and the so-called thin men have lived on the periphery of society or among the indigenous cane fields since times long forgotten. Their natural coloration and slender frames serve particularly well in concealing them from the prying eyes of suspicious humans.

The thin men use their naturally hard and sharp claws to dig narrow burrows beneath the fields and copses of the island. Their bodies have few bones–instead, their skeletal frameworks are almost entirely cartilaginous in nature, which allows them to navigate their tiny burrows with relative ease and escape the notice of their human neighbors. Their close connection with the earth likewise gives them immunity to natural toxins.

Though the thin men generally keep to themselves, only observing their human counterparts from the shadows, on occasion they tire of the meager fare of plant roots, grubs, and small vermin on which they normally subsist, and catch a local farmer alone in his fields or traveling at night. On these occasions, they murder the hapless victim and feast on his remains. Their uncanny ability to hide in the endless waving fields of cane lets them avoid the patrols or posses of vengeful farmers that come around to search for the killer.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Bestiary © 2012, Paizo Publishing, LLC; Authors: Jim Groves, James Jacobs, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Greg A. Vaughan.