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Quickling (3pp)


This creature looks like a small elf with large, pointed ears rising to points above its head. Its skin has a bluish tint and its hair is light. It is dressed in brightly colored clothing and wields a small, wicked-looking dagger.

Quickling CR 3

XP 800
CE Small fey
Init +7; Senses low-light vision; Perception +11

DEFENSE

AC 19, touch 19, flat-footed 19 (+7 Dex, +1 dodge, +1 size)
hp 14 (4d6)
Fort +1, Ref +11, Will +6
Defensive Abilities evasion, natural invisibility, supernatural speed, uncanny dodge; DR 5/cold iron
Weaknesses slow susceptibility

OFFENSE

Speed 120 ft.
Melee dagger +10 (1d3-1/19-20 plus poison)
Spell-like Abilities (CL 6th):

1/daydancing lights, flare (DC 11), levitate, shatter (DC 13), ventriloquism (DC 12)

TACTICS

No creature can match the natural speed and agility of a quickling. It knows this, and uses its great speed to its advantage in combat. A quickling often rushes an opponent, stabs it with its dagger, and then retreats out of melee range before an opponent can react.

STATISTICS

Str 8, Dex 24, Con 11, Int 15, Wis 15, Cha 14
Base Atk +2; CMB +0; CMD 18
Feats Dodge, MobilityB, Spring AttackB, Weapon Finesse
Skills Acrobatics +14 (+50 jump), Bluff +9, Craft (any one) +9, Escape Artist +14, Knowledge (nature) +9, Perception +11, Stealth +18 (+26 in natural surroundings), Survival +6; Racial Modifiers +2 Perception, +8 Stealth in natural surroundings
Languages Aklo, Common
SQ poison
Combat Gear 5 doses of kava leaf poison; Other Gear dagger

SPECIAL ABILITIES

Natural Invisibility (Su)

A quickling is invisible when motionless. It loses this invisibility and remains visible for 1 round in any round in which it takes any action other than a free action.

Poison Use (Ex)

A quickling is never at risk of poisoning itself when handling poison. They usually use kava leaf poison on their daggers.

Kava Leaf Poison
Type ingestion or injury; save DC 15; frequency 1/min. for 2 min.; effect sleep 1 hour; cure 1 save.

Supernatural Speed (Su)

A quickling moves with incredible speed. Save for when it remains motionless (at which point it is invisible), a quickling’s shape blurs and shimmers with this speed, granting it concealment (20% miss chance). In addition, this ability grants the quickling evasion and uncanny dodge (as the rogue abilities of the same name).

Slow Susceptibility (Ex)

A quickling that succumbs to a slow effect loses its supernatural speed ability and is sickened.

ECOLOGY

Environment temperate forests
Organization gang (2-4) or band (4-11 plus 1 6-HD leader)
Treasure no coins; 50% goods; 50% items

Believed to be the offspring of an elf and a brownie (see that entry), the quickling is an evil faerie creature that hates all other races (especially the other fey races). How they came to be evil and malign is still a mystery, but legend speaks of the first quicklings as being great sorcerers. Elven scholars believe these quickling sorcerers unleashed some spark of the arcane that was never meant for mortal creatures.

Quicklings resemble small elves with large ears that rise to points above their heads. Their skin is pale blue to blue-white and hair is either silver or white. They prefer clothes of bright and boisterous colors; reds, yellows, silvers, blacks, and blues are among their favorites. Quicklings never wear armor.

Quicklings speak Common and Aklo. Both are spoken so quickly that even those able to speak one of the languages may still find it difficult to converse with a quickling.

Because of their rapid metabolism, quicklings reach adulthood by the age of 2, middle age at 5, old age at 12, and venerable at age 15.

Section 15: Copyright Notice

Quickling from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.