This squat fey creature’s brownish-green skin is as tough as tree bark. He has unkempt green hair, pale green eyes, and bulbous nose.
Speed 20 ft., climb 30 ft.
Melee +1 club +5 (1d8+2)
Special Attacks shillelagh
Str 12, Dex 13, Con 14, Int 11, Wis 15, Cha 14
Base Atk +1; CMB +1; CMD 12
Feats Skill Focus (Craft (herbalism)), Weapon Focus (club)
Skills Climb +15, Craft (herbalism) +9, Knowledge (nature) +6, Perception +8, Stealth +11, Survival +8
Languages Common, Sylvan
SQ moss, tree stride
Any oaken club or staff wielded by an oakman automatically gains the benefits of the shillelagh spell (caster level 5th). The oakman does not have to cast this spell to get the benefit; its effects are automatic as long as the club or staff is in the oakman’s hands. (This benefit is already included in the statistics block above.) In anyone else’s hands, the oaken club or staff functions as a normal weapon of whatever type it is.
Using his unique knowledge of plants and herbal mixtures, an oakman can concoct unusual cakes from tree moss. A typical oakman has 1d6 moss cakes of random type on his person. These moss cakes have a variety of effects and must be eaten by the target creature to take effect. Saves (where applicable) have a DC of 15.
- Ability Score Damage: The victim suffers 1d6 points of ability damage to a random ability (determined when the moss cake is created). One day after eating the moss cake, if the victim doesn’t receive a restoration spell, it must make another successful save or one point of the ability damage is actually drain.
- Coloration: This moss cake is quite harmless when eaten and does nothing more than cause the victim’s skin to become spotted. The spots can be of just about any color, though most tend to be brown, red, or blue. The spots last for 1 hour before fading.
- Healing: This moss cake heals the target as by a heal spell* cast by a 5th-level cleric.
- Lethargy: The victim falls into a state of apathy and becomes sluggish if it fails a Fortitude save. The effects last for 30 minutes. While affected, the victim moves at one-half its normal speed and suffers a -2 circumstance penalty to AC and on attack rolls, checks, and saves.
- Pain: Eating this moss cake wracks the victim with pain for 1d4 hours if it fails a Fortitude save. During this time, the victim suffers a -2 circumstance penalty on attack rolls, weapon damage rolls, and ability and skill checks.
- Poison: Eating this moss cake poisons the victim (ingestion; save Fort DC 15; effect 1d6 Con, cure two consecutive saves).
- Sleep: This moss cake puts the victim to sleep for 1 hour (as the sleep spell) if it fails a Fortitude save.
An oakman is mystically bonded to a single, enormous tree and must never stray more than a mile from it. An oakman who moves more than a mile from his bonded tree immediately becomes sickened. Every hour thereafter, he must make a DC 15 Fortitude save to resist becoming nauseated for an hour. An oakman that is out of range of his bonded tree for 24 hours takes 1d6 points of Constitution damage, and another 1d6 points of Constitution damage every day that follows–eventually, this separation kills the oakman. An oakman cannot forge a new bond with a new tree; if his tree is destroyed, he will eventually sicken and die.
At will, an oakman can create an effect identical to that of the tree stride spell (caster level 5th). Oakmen can only travel through oak trees. This ability can be negated or dispelled, but the oakman can restart it on its next turn.
Environment temperate forest
Organization solitary or troupe (2-12)
Oakmen are small fey that are said to be the spirits of oak trees. An oakman is a foul-tempered curmudgeon, gruff and cantankerous. These grouchy creatures are usually seen sitting up on a thick branch in an oak tree calling down insults and crude comments to those who pass by. Some say that the grumpy old oakmen are the male versions of the beautiful dryads. This may or may not be true, but it would certainly explain why dryads would rather take human mates.
Oakmen are generally content to sit in their trees and watch the world go by, venturing out only if their forest is threatened. They also enjoy creeping out of the forest to trick some fool human into eating magical cakes made from moss and mushrooms just to see what will happen to him.
Oakmen are scrappy and prone to combat despite their small size. They willingly fight if they must, but, like most fey, prefer to use magic rather than melee.
Oakman from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Erica Balsley.