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Nixie, Bog


Bog Nixie CR 3

XP 1,200
NE Small fey (aquatic)
Init +5; Senses low-light vision; Perception +8

DEFENSE

AC 18, touch 16, flat-footed 13 (+5 Dex, +1 size, +2 natural)
hp 13 (2d6+6)
Fort +3, Ref +8, Will +6
DR 5/cold iron; SR 12

OFFENSE

Speed 20 ft., swim 30 ft.
Melee short sword +7 (1d4/19-20)
Ranged light crossbow +7 (1d6/19-20)
Spell-Like Abilities (CL 6th; concentration +12)

3/daycharm person (DC 17)
1/daywater breathing (CL 12th)

STATISTICS

Str 11, Dex 20, Con 17, Int 16, Wis 17, Cha 22
Base Atk +1; CMB 0; CMD 15
Feats Weapon Finesse
Skills Bluff +11, Craft (any one) +7, Escape Artist +10, Handle Animal +8, Perception +8, Perform (sing) +10, Sense Motive +7, Stealth +14, Swim +12
Languages Aquan, Sylvan
SQ amphibious, wild empathy +14

SPECIAL ABILITIES

Wild Empathy (Ex)

This ability works like the druid ability of the same name. The nixie’s total includes a +8 racial bonus on wild empathy checks.

Captivating Song (Su)

This works like the harpy ability of the same name. The save DC is Charisma-based.

Change Shape (Su)

This works as polymorph, and allows the bog nixie to assume the form of any Small or Medium aquatic animal or humanoid.

Minor Wish (Sp)

Once per day, a bog nixie can create a magical effect in exchange for a gift or service from a humanoid. The power of this “wish” is no greater than what can be done with a 3rd-level spell.

Base Creature

ECOLOGY (from Nixie)

Environment temperate and warm swamps and marshes
Organization gang (2-4), band (6-11), or tribe (20-80)
Treasure standard (light crossbow with 20 bolts, short sword, other treasure)

In some lands, nixies are evil creatures who lead folk to drown in their waters, either by captivating their targets with song or by assuming the form of an animal or humanoid and tricking a hunter or explorer into dangerous waters. These evil nixies prefer dwelling in festering swamps or blighted fens, and are typically known as bog nixies. The fact that a bog nixie can grant minor wishes, ironically, only increases their opportunities for evil, as brave or foolish explorers deliberately seek them out.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.