Bog Nixie CR 3
Speed 20 ft., swim 30 ft.
Melee short sword +7 (1d4/19-20)
Ranged light crossbow +7 (1d6/19-20)
Spell-Like Abilities (CL 6th; concentration +12)
Str 11, Dex 20, Con 17, Int 16, Wis 17, Cha 22
Base Atk +1; CMB 0; CMD 15
Feats Weapon Finesse
Skills Bluff +11, Craft (any one) +7, Escape Artist +10, Handle Animal +8, Perception +8, Perform (sing) +10, Sense Motive +7, Stealth +14, Swim +12
Languages Aquan, Sylvan
SQ amphibious, wild empathy +14
Once per day, a bog nixie can create a magical effect in exchange for a gift or service from a humanoid. The power of this “wish” is no greater than what can be done with a 3rd-level spell.
ECOLOGY (from Nixie)
Environment temperate and warm swamps and marshes
Organization gang (2-4), band (6-11), or tribe (20-80)
Treasure standard (light crossbow with 20 bolts, short sword, other treasure)
In some lands, nixies are evil creatures who lead folk to drown in their waters, either by captivating their targets with song or by assuming the form of an animal or humanoid and tricking a hunter or explorer into dangerous waters. These evil nixies prefer dwelling in festering swamps or blighted fens, and are typically known as bog nixies. The fact that a bog nixie can grant minor wishes, ironically, only increases their opportunities for evil, as brave or foolish explorers deliberately seek them out.
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.