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Nixie



This green-skinned fey has webbed hands and feet. Its hair is the color of seaweed, and is decorated with shells.

Nixie CR 1

XP 400
N Small fey (aquatic)
Init +3; Senses low-light vision; Perception +6

DEFENSE

AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 9 (2d6+2)
Fort +1, Ref +6, Will +4
DR 5/cold iron; SR 12

OFFENSE

Speed 20 ft., swim 30 ft.
Melee short sword +5 (1d4-2/19-20)
Ranged light crossbow +5 (1d6/19-20)
Spell-Like Abilities (CL 6th; concentration +10)

3/daycharm person (DC 15)
1/daywater breathing (CL 12th)

STATISTICS

Str 7, Dex 16, Con 13, Int 12, Wis 13, Cha 18
Base Atk +1; CMB -2; CMD 11
Feats Weapon Finesse
Skills Bluff +9, Craft (any one) +5, Escape Artist +8, Handle Animal +6, Perception +6, Perform (sing) +8, Sense Motive +5, Stealth +12, Swim +10
Languages Aquan, Sylvan
SQ amphibious, wild empathy +12

SPECIAL ABILITIES

Wild Empathy (Ex)

This ability works like the druid ability of the same name. The nixie’s total includes a +8 racial bonus on wild empathy checks.

Lure (Su)

This ability functions just like a harpy’s captivating song. A DC 15 Will save negates this effect. The save DC is Charisma-based.

Shapeshift (Su)

A nixie can change shape to become any Small or Medium aquatic creature as if using beast shape I (CL 5th). A nixie can maintain this form indefinitely and can return to its normal shape as a free action.

ECOLOGY

Environment temperate water
Organization gang (2-4), band (6-11), or tribe (20-80)
Treasure standard (light crossbow with 20 bolts, short sword, other treasure)

Nixies are guardians of ponds, rivers, lakes, and springs. They prefer dwelling in idyllic places, which they protect from the depredations of predators and careless humanoids. While this often involves confusing enemies and driving foes away, nixies are not afraid of spilling blood to protect their homes—though they prefer not to resort to such means unless completely necessary. Nixies are 4 feet tall and rarely weigh more than 45 pounds.

Nixies avoid combat if possible, using charm person to lead humanoids away from their lairs. They sometimes use this ability to enslave people to act as protectors or help with a task that is simply too big for them to deal with. They cast water breathing on charmed creatures helping with tasks below the surface. Nixies are reclusive and prefer to keep their presence hidden. They make lairs underwater, forming small communities if their numbers are great enough. Legends speak of a secret nixie kingdom at the bottom of a great lake, but no one has yet confirmed its location.

Nixies in Mythology

The nixie (also known as neck or nix) of English and German mythology is not nearly as benevolent as those presented here. In their traditional folktales they are often depicted as beautiful creatures that lure people into the water to drown. These more malevolent nixies could change shape, becoming any number of aquatic forms. To replicate these stories of more sinister nixies, add the following abilities to the standard nixie. A nixie with these abilities is CR 2.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Pathfinder Roleplaying Game: Bonus Bestiary. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn.