This beautiful woman has pearlescent skin and long, dark hair. Her nudity is barely hidden by a diaphanous, wet shawl.
AC 25, touch 25, flat-footed 15 (+5 deflection, +9 Dex, +1 dodge)
hp 126 (12d6+84)
Fort +11, Ref +17, Will +14
Defensive Abilities transparency; DR 10/cold iron; Immune cold, poison; SR 21
Speed 30 ft., swim 60 ft
Melee touch +15 (poison)
Ranged spray +15 (poison)
Special Attacks drowning kiss
Spell-like Abilities (CL 12th)
Nereids shy away from combat and flee at the first sign of conflict if possible. If forced into melee, a nereid uses her poison spray to blind an opponent.
Str 11, Dex 29, Con 24, Int 14, Wis 22, Cha 21
Base Atk +6; CMB +15; CMD 37
Feats Ability Focus (poison), Agile Maneuvers, Defensive Combat Training, Dodge, Mobility, Weapon Finesse
Skills Bluff +20, Escape Artist +24, Knowledge (nature) +17, Knowledge (nature) +17, Perception +21, Sense Motive +21, Stealth +24, Swim +23
Languages Aquan, Common, Sylvan
SQ change shape (Medium water elemental, elemental body II), unearthly grace
Any creature sexually attracted to women runs the risk of being beguiled by a nereid if it looks upon her beauty from a distance of 30 feet or less. If the creature fails a DC 25 Will save, it is immediately fascinated. A nereid may use her suggestion spell-like ability at will against creatures that are fascinated by her beguiling aura. This is a mind-affecting compulsion effect. The save DC is Charisma-based.
A nereid can flood the lungs of a willing, helpless, or fascinated creature by touching it (traditionally by kissing the creature on the lips). If the target cannot breathe water, it cannot hold its breath and immediately begins to drown. On its turn, the target can attempt a DC 23 Fortitude save to cough up this water; otherwise it falls unconscious at 0 hp. On the next round, the target must save again or drop to -1 hit points and be dying; on the third round it must save again or die. The save DC is Constitution-based.
A nereid’s shawl (hardness 2, hp 6) contains a portion of her life force. If the shawl is ever destroyed, the Nereid takes 1d6 points of Constitution drain per hour until she dies. A nereid can craft a new shawl from water by making a DC 25 Will save, but each attempt takes 1d4 hours to complete. Attempts to destroy or steal a nereid’s shawl require the sunder or disarm attempts.
Environment any aquatic
Organization solitary or troupe (1 nereid plus 1 giant squid, 1 giant octopus, 1 giant moray eel, or 1 orca)
The nereid’s true form is that of a pool of water (a Medium water elemental). It can assume humanoid form at will (as a free action) and usually takes the form of a very beautiful female with long golden hair, pearly white skin, and green, almond-shaped eyes. Many sailors, seafarers, pirates, and other sea-goers have met their ends at the hands of the nereid. Their natural beauty lures men to their doom, for behind the beauty of the honeyed ones lies certain death for any creature that tries to steal a glance or kiss from the nereid.
Nereid from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.