Mimi (3pp)

This tiny fey resembles a 1-foot tall elf with small bee-like wings, silver hair, milk white skin, and icy blue eyes. It is dressed in colorful garments of blue, silver, or green and carries a tiny short sword in a scabbard slung across its backs, resting between its wings.

Mimi CR 1

XP 400
N(G) Tiny fey (cold)
Init +4; Senses low-light vision; Perception +5

DEFENSE

AC 19, touch 17, flat-footed 14 (+4 Dex, +1 dodge, +2 natural, +2 size)
hp 4 (1d6+1)
Fort +2, Ref +6, Will +3
DR 5/cold iron; Immune cold, SR 15
Weaknesses vulnerability to fire

OFFENSE

Speed 20 ft., fly 50 ft. (average)
Melee short sword +6 (1d3-3),
Space 2 1/2 ft.; Reach 0 ft.
Special Attacks group casting, lower temperature
Spell-like Abilities (CL 8th):

At willinvisibility
2/dayfrost fingers (as burning hands, but cold damage, DC 13)
1/daycone of cold (DC 17)

STATISTICS

Str 4, Dex 19, Con 14, Int 15, Wis 13, Cha 14
Base Atk +0 CMB +2; CMD 10
Feats DodgeB, Weapon Finesse
Skills Bluff +6, Craft (any one) +6, Escape Artist +8, Perception +5, Perform (limericks) +6, Perform (sing) +6, Sense Motive +5, Stealth +16, Survival +2, Racial Modifiers +4 Perception
Languages Common, Elven, Sylvan

SPECIAL ABILITIES

Group Casting (Sp)

A group of three or more mimis together can use freezing sphere (DC 18 half), once per day. Caster level 12th. The save DCs are Charisma-based.

Lower Temperature (Su)

A mimi can, as a free action, lower the temperature in a 10- foot radius around its body by 20-80 degrees. Creatures in the area that are not immune or resistant to cold may take damage.

ECOLOGY

Environment cold forest and plains
Organization gang (2-4), band (6-11), or tribe (20-80)
Treasure no coins; 50% goods; 50% items

Mimis are 1-foot tall mischievous creatures that inhabit cold forests and fields and derive pleasure from playing tricks on creatures that wander into their icy realm. Mimi tricks are always harmless and include such things as throwing snowballs at a creature, creating a patch of ice on the ground and watching a creature slip and fall, or turning invisible and sneaking into a sleeping creature’s camp wherein they put snow or ice in the creature’s boots, clothes, or backpack.

While frolicsome, mimis are generally good-natured and friendly towards those they encounter. They often lend aid to creatures in need, especially those that have helped a mimi in the past. Mimis will not lend aid or assistance to creatures of a malign nature and tend to avoid such creatures if possible. They are on good terms with most other fey creatures, though they find brownies to be a little too “stiff” for their liking and buckawns to be a bit too gruff.

Druids and rangers can detect the presence of a mimi or group of mimis with a successful DC Survival check.

Mimis are non-aggressive creatures and rarely attack, unless potential adversaries are inherently evil. They prefer to avoid combat if at all possible but if drawn in, they open using their frost fingers. Against more powerful opponents, mimis begin combat by blasting their foes with a cone of cold.

A persistent foe that wishes to continue the battle against a mimi (after being hit with its frost fingers or cone of cold) is subjected to a rapid decrease in the surrounding temperature. A mimi lowers the temperature just enough to possibly damage an adversary and maybe force it away; its goal is not to kill it.

Mimis usually turn invisible and flee if they cannot drive their opponents away.

Section 15: Copyright Notice

Mimi from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

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