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Ovinnik

Covered in sleek black fur, this vaguely feline humanoid holds flickering flames in its clawed hand.

Ovinnik CR 2

XP 600
CN Tiny fey
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +9

DEFENSE

AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
hp 22 (4d6+8)
Fort +3, Ref +7, Will +6
DR 2/cold iron; Resist fire 5

OFFENSE

Speed 30 ft., climb 20 ft.
Melee 2 claws +7 (1d3+1)
Special Attacks luck touch, sneak attack +1d6
Spell-Like Abilities (CL 4th; concentration +7)

At willdaze (DC 13), produce flame
1/monthdivination

STATISTICS

Str 12, Dex 17, Con 15, Int 9, Wis 14, Cha 16
Base Atk +2; CMB +3; CMD 14
Feats Go Unnoticed, Weapon Finesse
Skills Acrobatics +8, Climb +11, Escape Artist +10, Intimidate +5, Knowledge (local) +4, Knowledge (nature) +4, Perception +9, Stealth +18
Languages Common, Sylvan
SQ compression

SPECIAL ABILITIES

Luck Touch (Su)

With a claw attack or touch attack, an ovinnik can alter a creature’s luck. If the target fails a DC 14 Will save, it either gains a +4 bonus or takes a –4 penalty (the ovinnik’s choice) on its next three d20 rolls. The target can choose to automatically fail the saving throw, but must choose before it knows whether the touch will be beneficial or harmful. The save DC is Charisma-based.

ECOLOGY

Environment any land
Organization solitary
Treasure none

These sometimes-helpful fey creatures known as house spirits bind themselves to rural families and live among them. Some bear a resemblance to the family’s ancestors, a similarity that grows more obvious the longer they remain in the family’s service. House spirits use their compression ability and invisibility to stay out of the sight of those among whom they live.

Ovinniks make their homes in granaries and drying houses. These thin, sleek, black-furred humanoids stand only a foot high. Their eyes and features seem catlike, but they bark like dogs to scare away thieves. No one knows why an ovinnik chooses to take up residence in a particular farm’s threshing house, and few would call on them willingly. A wise farmer placates resident ovinniks with frequent gifts of warm milk, pancakes, or dead roosters. By tradition, before the new year, farmers and their families go to the granary to learn their fates for the future. The ovinnik touches each of them in turn. If the ovinnik’s touch is warm, the person will have good luck; if cold, she will suffer terrible misfortune in the days ahead.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.