This regal woman exhibits the grace and pride of the forest’s most ancient trees.
Constant—speak with animals, speak with plants
At will—entangle (DC 17), hold animal (DC 18), rusting grasp, tree shape, wood shape (10 lbs. only)
5/day—charm monster (DC 20), charm person (DC 17), confusion (DC 19), deep slumber (DC 19), neutralize poison, sending (dryads only), suggestion (DC 19), tree stride
1/day—call lightning storm (DC 21), changestaff, greater heroism, heal, liveoak, summon nature’s ally VIII
Str 12, Dex 23, Con 23, Int 18, Wis 19, Cha 22
Base Atk +10; CMB +11; CMD 28
Feats Alertness, Combat Casting, Dodge, Great Fortitude, Improved Iron Will, Iron Will, Mounted Combat, Stealthy, Toughness, Weapon Finesse
Skills Bluff +29, Climb +14, Craft (wood) +12, Diplomacy +29, Escape Artist +19, Handle Animal +16, Heal +9, Intimidate +16, Knowledge (geography) +17, Knowledge (nature) +27, Knowledge (nobility) +9, Perception +31, Perform (any one) +19, Ride +16, Sense Motive +19, Spellcraft +14, Stealth +19, Survival +14; Racial Modifiers +8 Craft (wood)
Languages Common, Elven, Sylvan; speak with animals, speak with plants, tongues
SQ druid magic, tree meld, wild empathy, woodcraft
A hamadryad can use any magic item as if she were a 20th-level druid.
A hamadryad can meld with any tree (similar to meld into stone) and can remain melded with a tree as long as she wishes.
Environment temperate forests
Organization retinue (1 plus 2–5 dryads) or court (1 plus 2–12 centaurs, 2–12 dryads, 2–8 satyrs, and 1–2 treants)
Treasure triple (+2 speed composite longbow [+5] with 20 arrows, masterwork dagger, other treasure)
A hamadryad is the queen of her forest and the leader of all the dryads within it. Much as a dryad is bonded with one tree and is devoted to it, a hamadryad loves her chosen forest; while she does not sicken and die if separated from it, she loathes such separation. All nonevil woodland creatures acknowledge her as the wisest of dryads and respect her gifts of healing and diplomacy. In most forests, a hamadryad is the sister or wife of an erlking, and represents the protective, patient, and nurturing aspect of nature. With her healing magic, she can relieve the suffering of a dryad whose tree has been killed and sustain her long enough for her to bond with another tree.
A hamadryad prefers to avoid direct confrontations, instead using her magic and allies to divert, confuse, and even befriend any would-be enemies. Her powers allow her to speak with or quickly travel to her subjects even when they are in the most remote parts of the forest. As a consequence, little happens in the forest without her knowledge, and those who enter her realm would do well to remember this.
Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.