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Grimstalker


This creature looks like a hairless elf, slender and graceful, with long arms that end in sharp claws. Its skin is brown and woody and resembles tree bark. It wears clothes made of leaves and vines.

Grimstalker
CR 5

XP 1,600
NE Medium fey
Init +9; Senses low-light vision; Perception +12

DEFENSE

AC 18, touch 15, flat-footed 13 (+5 Dex, +3 natural)
hp 52 (8d6+24)
Fort +5, Ref +11, Will +7
DR 5/cold iron

OFFENSE

Speed 40 ft., climb 20 ft.
Melee 2 claws +9 (1d4+1 plus poison)
Special Attacks sneak attack +3d6
Spell-Like Abilities (CL 8th; concentration +11)

3/day—control plants (DC 21), tree shape

Tactics The grimstalker directs his allies’ attacks with control plants while using the plant to flank foes. When reduced to fewer than 11 hit points, the grimstalker flees, climbing up the walls to escape through a hole in the tower’s roof.

STATISTICS

Str 12, Dex 21, Con 17, Int 14, Wis 13, Cha 16
Base Atk +4; CMB +5; CMD 20
Feats Combat Reflexes, Improved Initiative, Stealthy, Weapon Finesse
Skills Acrobatics +16 (+20 jump), Climb +20, Escape Artist +18, Intimidate +11, Knowledge (nature) +13, Perception +12, Stealth +18 (+26 in forests), Survival +9
Languages Aklo, Common, Elven

SPECIAL ABILITIES

Poison (Ex)

Claw—Injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 2 saves.

ECOLOGY

Environment any forest
Organization solitary, troupe (2-5)
Treasure standard

The grimstalker or banaan (as they prefer to call themselves) is a fey creatures that does not share the beauty and goodness of its kin. Whereas other fey creatures have come to represent the beautiful of mischievous side of nature, the grimstalker most certainly reflect nature at its worst. They are dark creatures, their hearts tainted with the foulest of evil. Unfortunate souls that wander into the a forest guarded by grimstalkers are never seen again–except for their skulls, which the grimstalkers hang from the trees as a warning to those that would dare trespass into their domain.

Long thought to be a form of intelligent plant because of their many plant-like features, grimstalkers sulk among the trees of the darkest forests. Even among sylvan communities of elves the grimstalkers are legendary as natural born assassins. Grimstalkers sometimes work together with other evil fey such as redcaps; though such alliances are short and rare, especially with the malevolent and untrustworthy redcap.

It is rumored that powerful evil druids often summon grimstalkers for nefarious purposes.

Grimstalkers strike from ambush if possible, hiding among the trees and dropping on interlopers into their forest. A troupe of grimstalkers that set up an ambush point make ample use of the terrain, using nets woven from living vines, snares, and pit traps. Grimstalkers also employ trained plan creatures such as assassin vines and scythe trees. In melee they are capable of fighting with their claws or with weapons–their favorite weapons being a sort of spiked quarterstaff and longbows knocked with poisoned arrows.

Section 15: Copyright Notice – Pathfinder 32: Rivers Run Red

Pathfinder 32: Rivers Run Red. Copyright 2010, Paizo Publishing LLC. Author: Rob McCreary

Grimstalker from Tome of Horrors II, Copyright 2004, Necromancer Games, Inc.