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    Gremlin, Pugwampi

    As if the world’s most revolting lapdog had somehow learned to walk on its back legs, this sickly creature slinks forward carefully.

    Gremlin, Pugwampi CR 1/2

    XP 200
    NE Tiny fey
    Init
    +5; Senses darkvision 120 ft., low-light vision; Perception +6
    Aura
    unluck (20 ft.)

    DEFENSE

    AC 13, touch 13, flat-footed 12 (+1 Dex, +2 size)
    hp
    6 (1d6+3)
    Fort
    +0, Ref +3, Will +4
    DR
    2/cold iron; SR 7

    OFFENSE

    Speed 30 ft.
    Melee
    dagger +3 (1d2–4/19–20)
    Ranged
    shortbow +3 (1d3–4/×3)
    Space
    2-1/2 ft.; Reach 0 ft.
    Spell-Like Abilities
    (CL 1st; concentration –1)

    At will—prestidigitation, speak with animals
    1/day—shatter (DC 10)

    STATISTICS

    Str 3, Dex 13, Con 11, Int 10, Wis 14, Cha 6
    Base Atk
    +0; CMB –1; CMD 5
    Feats
    Improved Initiative, ToughnessB, Weapon FinesseB
    Skills
    Bluff +2, Craft (traps) +4, Disable Device +2, Perception +6 (+2 listening), Ride +2, Stealth +17; Racial Modifiers +4 Stealth, –4 Perception when listening
    Languages
    Gnoll, Undercommon

    SPECIAL ABILITIES

    Unluck Aura (Su)

    A pugwampi radiates an aura of unluck to a radius of 20 feet. Any creature in this area must roll two d20s whenever a situation calls for a d20 roll (such as an attack roll, a skill check, or a saving throw) and must use the lower of the two results generated. This is a mind-affecting effect that does not work on animals, other gremlins, or gnolls. Any character who gains any sort of luck bonus (such as that granted by a luckstone or divine favor) is immune to the pugwampi unluck aura.