Gremlin Spiderspawn (3pp)

Half gremlin, half spider, this ugly monster stands as tall as a man. Its segmented eyes reflect whatever it looks at like thousands of tiny mirrors.

Gremlin Spiderspawn CR 5

XP 1,600
CE Medium fey
Init +4; Senses darkvision 120 ft., low-light vision; Perception +6

DEFENSE

AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 37 (5d6+20) Fort +4, Ref +9, Will +6 DR 5/cold iron; SR 16

OFFENSE

Speed 40 ft., climb 40 ft.
Melee bite +7 (1d3+4 plus poison), 2 slams +6 (1d4+4)
Spell-Like Abilities (CL 3rd; concentration +5)

At willdetect magic
1/hourdimension door (self plus 5 lbs. only)

STATISTICS

Str 18, Dex 15, Con 17, Int 15, Wis 12, Cha 14
Base Atk +2; CMB +6; CMD 18 (30 vs. trip)
Feats Lightning Reflexes, Toughness, Weapon Focus (bite)
Skills Bluff +6, Climb +20, Disable Device +9, Escape Artist +8, Perception +6, Sleight of Hand +8, Stealth +16, Use Magic Device +6
Languages Undercommon

SPECIAL ABILITIES

Magic Bag (Su)

A spiderspawn always carries its pouch with it. This pouch contains an extradimensional space and operates like a bag of holding (type I). If this pouch is separated from the spiderspawn, all of its former contents are lost, and it becomes a normal bag that contains a number of coins equal to double the treasure value of a creature of the gremlin’s CR. A spiderspawn that loses its pouch must create a new one, a process that takes 1d4 days. Until the new pouch is finished, it remains a non-magical bag, only becoming a fully functional extradimensional space once completed.

Poison (Ex)

Bite—injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.

ECOLOGY

Environment any urban or swamp
Organization solitary, pair, mob (3–8), or infestation (9–16 plus 2–6 trained dire rats and 1–4 spider swarms)
Treasure standard

So cruel and sadistic is the gremlin spiderspawn that even other gremlins avoid it when able. Nobody knows for sure how this terrible union of arachnid and gremlin came to be, but trainers who survive and manage to capture one in the wild quickly become well-known heroes or villains.

Section 15: Copyright Notice

MKoM: Haunted Eve Monsters Only Pack, © 2015, Northwinter Press; author Kevin Glusing.

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