Half gremlin, half spider, this ugly monster stands as tall as a man. Its segmented eyes reflect whatever it looks at like thousands of tiny mirrors.
Gremlin Spiderspawn CR 5
Speed 40 ft., climb 40 ft.
Melee bite +7 (1d3+4 plus poison), 2 slams +6 (1d4+4)
Spell-Like Abilities (CL 3rd; concentration +5)
Str 18, Dex 15, Con 17, Int 15, Wis 12, Cha 14
Base Atk +2; CMB +6; CMD 18 (30 vs. trip)
Feats Lightning Reflexes, Toughness, Weapon Focus (bite)
Skills Bluff +6, Climb +20, Disable Device +9, Escape Artist +8, Perception +6, Sleight of Hand +8, Stealth +16, Use Magic Device +6
A spiderspawn always carries its pouch with it. This pouch contains an extradimensional space and operates like a bag of holding (type I). If this pouch is separated from the spiderspawn, all of its former contents are lost, and it becomes a normal bag that contains a number of coins equal to double the treasure value of a creature of the gremlin’s CR. A spiderspawn that loses its pouch must create a new one, a process that takes 1d4 days. Until the new pouch is finished, it remains a non-magical bag, only becoming a fully functional extradimensional space once completed.
So cruel and sadistic is the gremlin spiderspawn that even other gremlins avoid it when able. Nobody knows for sure how this terrible union of arachnid and gremlin came to be, but trainers who survive and manage to capture one in the wild quickly become well-known heroes or villains.
MKoM: Haunted Eve Monsters Only Pack, © 2015, Northwinter Press; author Kevin Glusing.