Wings composed of wood and vines grow out of the body of this lithesome fey.
Bloodline Spell-Like Abilities (CL 1st; concentration +4)
Sorcerer Spells Known (CL 1st; concentration +4)
Str 12, Dex 16, Con 11, Int 10, Wis 8, Cha 17
Environment temperate forests or jungles
Organization solitary, flight (2–6), or grove (2–12)
Treasure NPC gear (spear, other treasure)
According to some fey ballads, gathlains were one of the first peoples awakened in the primal world of fey. They were created from the seeds of an enormous magical tree, with the tree’s mistletoe grown into their flesh forming their strange wings.
Mischievous and capricious, these creatures have discordant temperaments. They act purely to entertain themselves and sate their immense curiosity about the world around them. That very curiosity has caused many to migrate to the Material Plane and adventure there. These gathlains seek out and attempt to mingle with gnomes. However, gnomes often find gathlains too undisciplined, random, and foolish for their tastes.
Gathlains are defined by their class levels—they don’t have racial Hit Dice. All gathlains have the following racial traits.
+2 Dexterity, –2 Constitution, +2 Charisma: Gathlains are quick, with dynamic and engaging personalities, but are rather fragile.
Normal Speed: Gathlains have a base speed of 30 feet and a fly speed of 40 feet (poor).
Low-Light Vision: Gathlains can see twice as far as humans in dim light.
Natural Armor: Gathlains have a +1 natural armor bonus.
Languages: Gathlains speak Common and Sylvan. A gathlain with a high Intelligence score can choose from the following languages: Draconic, Elven, Goblin, Halfling, and Orc.
Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.