This small, winged creature is child-like in appearance, but its eyes betray a much older being with a long history.
Celedeen CR 17
AC 30, touch 30, flat-footed 11 (+8 Dex, +1 dodge, +10 insight, +1 size)
hp 143 (26d6+52)
Fort +11, Ref +25, Will +27
Defensive Abilities improved evasion, wisdom of ages; DR 15/epic; Immune electricity, plant traits SR 32
Constant— blur, dimension door, dimensional anchor, haste, invisibility (self only), major image (DC 17), sands of time, slow
3/day— mass cure moderate wounds, sleep
1/day— time stop, word of recall
Str 10, Dex 26, Con 13, Int 22, Wis 30, Cha 20
Base Atk +13; CMB +12; CMD 30
Feats Cleave, Combat Expertise, Dodge, Flyby Attack, Great Fortitude, Improved Initiative, Improved Natural Attack (slam), Iron Will, Lightning Reflexes, Power Attack, Skill Focus (perception), Toughness, Weapon Finesse
Skills Bluff +29, Diplomacy +29, Fly +38, Intimidate +29, Knowledge (arcana) +33, Knowledge (history) +33, Knowledge (local) +33, Knowledge (planes) +33, Perception +39, Sense Motive +33, Stealth +28, Survival +33
Languages telepathy 100 ft.
SQ ageless, clone, dimension door, frozen in time
A celedeen can use the entangle spell as a supernatural ability at will. The celedeen is immune to its own entangle. The celedeen’s caster level is equal to its hit dice.
A celedeen adds its Wisdom modifier as an insight bonus to its AC. If the celedeen would lose its Dexterity to AC, it also loses this bonus.
Mystical: Kingdom of Monsters, © 2015, Northwinter Press; author Kevin Glusing.