This small, goatlike man has curved horns, hoofed feet, and a ratlike tail.
Boggle CR 8
Speed 40 ft., climb 20 ft.
Melee bite +15 (1d4+5), gore +15 (1d6+5), 2 claws +15 (1d4+5)
Ranged thrown object +13 (1d3+3)
Spell-Like Abilities (CL 8th; concentration +11)
Constant—greater magic fang (self only)
At will—dancing lights, ghost sound (DC 13), lesser confusion (DC 14), scarecrow form
3/day—charm person (DC 14), confusion (DC 17), dimension door, hideous laughter (DC 15), invisibility
1/day—baleful polymorph (DC 18), fear (DC 17)
Str 16, Dex 23, Con 21, Int 12, Wis 8, Cha 17
Base Atk +6; CMB +8; CMD 25
Feats Combat Casting, Dodge, Iron Will, Mobility, Throw Anything, Weapon Finesse
Skills Acrobatics +21, Bluff +18, Climb +20, Escape Artist +15, Perception +14, Perform (comedy) +18, Sense Motive +14, Sleight of Hand +21
Languages Common, Gnome, Sylvan
SQ change shape (calf, goat, and goose; beast shape II)
Mindboggle Aura (Su)
A boggle is swathed in a 30-foot aura of supernatural mirth. The first time a creature ends its turn within this area, it must succeed at a DC 19 Will save or be overcome by a sense of absurdity, taking a –10 penalty on Sense Motive and Perception checks and a –2 penalty on initiative checks. Spellcasters must succeed at a concentration check (DC = 15 + spell level) to cast spells while affected due to the extreme distraction. This effect persists for 13 minutes, even if a creature leaves the aura. A creature that successfully saves against the aura can’t be affected by the same boggle’s mindboggle aura for 24 hours. This is an emotion-based, mind-affecting effect. The save DC is Charisma-based.
Scarecrow Form (Sp)
Environment any land
Organization solitary, pair, or gang (3–6)
Boggles are frenetic and capricious fey who love to run and cavort through the woods, pulling pranks on animals, people, monsters, and their fellow fey. What these country cousins to bogeymen love more than anything, though, is the humor and laughter of mortals. When bored, a boggle randomly selects a person or family to befriend and begins a campaign of pranks and teasing; the boggle usually neglects to introduce itself to these new friends, remaining hidden to heighten the growing panick and make the game more hilarious. Its innate magic creates strange lights and sounds and causes erratic behavior, adding to the mortals’ dread.
A boggle stands 3 feet tall and weighs 55 pounds.
Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.