Ropes of oily, foul-smelling fungus and patches of sickly mold cling to the flesh of this wan satyr.
Blighted Fey Satyr CR 6
AC 20, touch 13, flat-footed 17 (+2 Dex, +1 dodge, +7 natural)
hp 68 (8d6+40)
Fort +6, Ref +8, Will +8
Defensive Abilities fungal rejuvenation; DR 10/cold iron and good; Immune disease, paralysis, poison, polymorph; Resist cold 10, electricity 10; SR 17
Speed 40 ft.
Melee dagger +6 (1d4+4/19–20), horns +1 (1d6+2)
Ranged shortbow +6 (1d6/×3) or thorn throw +6 (1d4+4 plus parasitic bond)
Special Attacks pipes
Spell-Like Abilities (CL 8th; concentration +13)
Str 18, Dex 15, Con 19, Int 12, Wis 14, Cha 21
Base Atk +4; CMB +8; CMD 21
Feats Dodge, Mobility, Skill Focus (Perception), ToughnessB, Weapon Finesse
Skills Bluff +16, Diplomacy +16, Disguise +10, Intimidate +10, Knowledge (nature) +12, Perception +20, Perform (wind) +20, Stealth +19, Survival +7; Racial Modifiers +2 Knowledge (nature), +6 Perception, +4 Perform (wind), +6 Stealth
Languages Common, Sylvan
SQ blighted unity, tainted blood
Blighted Unity (Su)
Blighted fey within 100 feet of one other can communicate through a shared fungal mind. This does not permit blighted fey to see and hear through each other’s senses, but they can share specific situational information and tactics through telepathy. If one blighted fey within range is aware of danger, they are all aware of danger and cannot be surprised.
Daughter of the Blight (Su)
Fey creatures who normally have close ties to a specific plant gain this specific quality. For example, blighted fey dryads are no longer dependent upon a specific tree. A dryad’s tree dependent special ability is modified (but not replaced) so blighted fey dryads are required only to remain within 300 yards of any blighted tree. This ability applies only to dryads and other fey who bond with plants in a similar manner.
Fungal Rejuvenation (Su)
So long as it remains within 300 yards of any blighted plant of significant size (such as a tree) and remains standing on moist earth, the blighted fey gains fast healing 5. The infected tree does not need to be specifically bonded to the blighted fey for this ability to function.
Parasitic Bond (Su)
Once per day with a successful thorn throw attack, the blighted fey can transform the thorns into a single burrowing, wriggling maggot that infests and infuses the target with a short-term curse from within unless the target succeeds at a Fortitude save. This parasite creates an unholy link to the target, binding it to the blighted fey. This binding persists for 5 rounds, during which half of any hit point damage taken by the blighted fey is dealt to the linked target instead. The type of damage remains consistent with the damage dealt to the blighted fey. Only one parasitic bond can be maintained with one creature at a time. This bond is a curse and a disease effect.
Tainted Blood (Ex)
A blighted fey’s blood and flesh are rife with disease. Any creature that deals damage with a bite attack against a blighted fey, swallows one whole, or otherwise ingests part of one must succeed at a Fortitude save (as per Special Attacks above) or take 1 point of Strength damage and 1 point of Dexterity damage. One minute later, the affected creature must succeed at a second save at the same DC or be nauseated for 1 minute and take 1d6 points of Strength damage and 1d6 points of Dexterity damage. This is a disease effect.
Thorn Throw (Ex)
A blighted fey can shoot a fistful of needle-sharp thorns at a single target within 20 feet as a standard action. The thorn attack deals an amount of damage equal to a sting natural attack, with damage based on the blighted fey’s size (1d4 for a Medium fey), except the attack is resolved as a thrown ranged attack instead of a melee attack. Thorn throw is always a primary attack.
In certain wilderness regions, strange corruptions of nature fester and grow where the boundaries between this world and the Abyss grow thin. Dangerous and evil fungal creatures rise to power in these blighted reaches, such as sinister fungus queens or legions of undead spore zombies, but when fey creatures become infused with this corruption and are themselves blighted, the resulting monstrosities are particularly vile.
The typical Abyssal blight manifests as a black and greasy fungal rot that sways tree branches and limbs where no wind propels them, and a mystic network of fell power extends an unnatural awareness between nearby blighted fey. Dryads are often the most insidious of these corrupted fey; they lure humanoids to literally and spiritually dark places to beget more daughters from their dark embrace— and further spread the disease. The dryads connect through a unified but tainted mystic field that transcends their ordinary limitations and permits them to treat all infected trees as their own bonded trees.
Only magic such as miracle, limited wish, or wish can sever the connection to the Abyss and cure a blighted fey, restoring the creature to its uncorrupted state if it fails to resist the transformation with a successful Will saving throw against the spell in question. of course, once the blight takes hold, a fey creature is corrupted not only in body but in mind as well, and any attempts to cure such a fey creature are bound to be met with violence.
Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.