Battle Imp (3pp)

This tiny fey creature is surrounded by a body composed of stones and branches that form a mobile body the size of an orc. It moves with supernatural ease through the forest, hovering above the ground.

Battle Imp CR 11

XP 12,800
CG Medium fey
Init +7; Senses low-light vision; Perception +25

DEFENSE

AC 25, touch 17, flat-footed 18 (+7 Dex, +8 natural)
hp 153 (18d6+90)
Fort +11, Ref +18, Will +15
DR 10/cold iron; Immune fire

OFFENSE

Speed 30 ft., fly 60 ft. (as spell)
Melee 2 slams +19 (1d8+9/19-20)
Ranged rock +15/+10 (1d8+13)
Spell-Like Abilities (CL 18th)

Constantfly, telekinesis
At willcall lightning, summon swarm, tree shape
3/dayelemental body II, spike stones, wall of thorns

STATISTICS

Str 6, Dex 24, Con 20, Int 28, Wis 18, Cha 21
Base Atk +9; CMB +18 (+20 trip); CMD 25 (27 vs. trip)
Feats Combat Expertise, Dazzling Display, Greater Feint, Improved Critical (slam), Improved Feint, Improved Trip, Shatter Defenses, Vital Strike, Weapon Focus (slam)
Skills Acrobatics +28, Bluff +26, Climb +30, Diplomacy +26, Disguise +26, Escape Artist +28, Fly +37, Knowledge (geography) +30, Knowledge (local) +30, Knowledge (nature) +30, Perception +25, Perform (oratory) + 26, Sense Motive +25, Stealth +28, Use Magic Device +26
Languages Aquan, Auran, Common, Druidic, Elven, Giant, Sylvan, Terran
SQ telekinetic mastery

SPECIAL ABILITIES

Telekinetic Mastery (Su)

A battle imp has a constant telekinesis effect that allows him to use his Intelligence modifier in place of Strength. They can also hurl and catch rocks like giants.

ECOLOGY

Environment any forest
Organization solitary, skirmish (1-4), beatdown party (5-16)
Treasure standard

Battle imps love fighting, absolutely love it. Most other fey do not understand the glee that battle imps get from hurling rocks at orcs and hobgoblins except when their territory is invaded by these savage humanoids they appreciate the assistance. If there is anything that battle imps love more than combat is telling stories. They talk all the time,even providing helpful advice (or misinformation) to their attackers. Did you know that elves have solid eye colors because they stared into the face of the gods for too long, or that dwarves will begin to sweat gold if shaken hard enough, or that kobolds are a degenerate race of purple and lavender dragons that breathed cones of purple flame that smelled like dirty laundry? Well, now you do. At least that is what the battle imps say to anyone willing (or not willing) to listen.

Although powerful in their own right, battle imps most enjoy playing sidekick to another intelligent woodland native. Rangers and druids are the most common targets of the imp’s attachment. Battle imps like to employ unusual battle tactics but are never far from their companions, often causing a wall of thorns to erupt between an ally and a foe if the former becomes injured.

Section 15: Copyright Notice

Forgotten Foes © 2010 Tricky Owlbear Publishing, Inc.; Authors Mark Gedak and Stefen Styrsky.

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