Wyvern, Lead-Clad [3pp]

A lead-clad wyvern is a wyvern with the metal clad [3pp] creature template.

Lead-Clad Wyvern
CR 7

XP 2,400
N Large dragon
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +14

DEFENSE

AC 19, touch 8, flat-footed 21 (-2 Dex, +12 natural, –1 size)
hp 87 (7d12+42)
Fort +11, Ref +4, Will +8
Defensive Abilities divination immunity, light fortification; Immune sleep, paralysis; Resist electricity 5
Weakness vulnerability to electricity

OFFENSE

Speed 20 ft., fly 60 ft. (poor)
Melee sting +10 melee (1d6+4 plus poison), bite +10 melee (2d6+4 plus grab), 2 wings +5 (1d6+2)
Space 10 ft.; Reach 5 ft.
Special Attack rake (2 talons +10, 1d6+4), virulent poison

STATISTICS

Str 19, Dex 6, Con 22, Int 7, Wis 12, Cha 9
Base Atk +7; CMB +12 (+16 grapple); CMD 21
Feats Flyby Attack, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Fly -1, Perception +14, Sense Motive +11, Stealth +1; Racial Modifier +4 Perception, +4 to Survival check to avoid getting lost
Languages Draconic

SPECIAL ABILITIES

Poison (Ex)

Sting—injury; save DC 20; frequency 1/round for 6 rounds; effect 1d4 Constitution damage; cure 2 consecutive saves. The save DC is Constitution-based.





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