This immense, wingless dragon rears up on a serpentine body. Its triple tail and powerful talons swipe at the air.
AC 29, touch 10, flat-footed 25 (+4 Dex, +19 natural, –4 size)
Speed 40 ft., fly 100 ft. (average), swim 60 ft.
Str 34, Dex 18, Con 25, Int 5, Wis 18, Cha 21
Once every 1d4 rounds as a standard action, a crag linnorm can expel a 120-foot line of magma, dealing 15d8 points of fire damage to all creatures struck (Reflex DC 24 halves). This line of magma remains red-hot for 1 round after the linnorm creates it. Creatures that took damage on the first round take 6d6 fire damage the second round (Reflex DC 24 negates), as does any creature that walks across the line of magma. If the magma was expelled while the linnorm was airborne, it instead rains downward during the second round as a sheet of fire no more than 60 feet high that does 6d6 damage (Reflex DC 24 negates) to any creature that passes through it. On the third round, the line of magma cools to a thin layer of brittle stone that quickly degrades to powder and sand over the course of several hours; magma that’s turned to a sheet of fire is consumed entirely during the second round, leaving behind only a stain of smoke in the air that swiftly disperses.
The save DC is Constitution-based.
A crag linnorm is under the constant effect of freedom of movement, as per the spell of the same name. This effect cannot be dispelled.
A crag linnorm has constant true seeing, as per the spell of the same name.
Environment cold hills
Like all linnorms, the deadly crag linnorm is a powerful, primeval dragon, a denizen of the wild regions far north of where most civilizations dare to tread. The crag linnorm is among the weakest of its kind, yet still a devastating predator in its own right. Favored, if not by the gods, then by some primal intelligence of the mysterious world of the fey, the linnorm bestows a powerful curse on any who manage to slay it. A crag linnorm is 60 feet long and weighs 12,000 pounds.