This dragon has a long neck and terrible claws. The beast shrieks and babbles, thrashing its tail and wings in a violent manner.
Lesser Jabberwock CR 20
AC 38, touch 12, flat-footed 34 (+3 Dex, +1 dodge, +26 natural, –2 size)
hp 356 (23d12+207); fast healing 15
Fort +24, Ref +18, Will +22
DR 15/vorpal; Immune fire, dragon traits; Resist acid 30, electricity 30, sonic 30; SR 31
Weaknesses fear of vorpal weapons, vulnerable to cold
Speed 40 ft., fly 80 ft. (poor)
Melee bite +34 (4d8+11/17–20/×3), 2 claws +34 (3d6+11/19–20 plus grab), tail slap +29 (2d8+16), 2 wings +29 (1d8+5)
Ranged 2 eye rays +24 touch (15d6 fire plus burn)
Space 15 ft.; Reach 15 ft.
Special Attacks burble, burn (6d6, DC 30), eye rays, whiffling
Str 33, Dex 16, Con 29, Int 8, Wis 25, Cha 22
Base Atk +23; CMB +36 (+40 grapple); CMD 48
Feats Awesome Blow, Bleeding Critical, Critical Focus, Dodge, Flyby Attack, Improved Bull Rush, Improved Critical (bite, claws), Mobility, Power Attack, Spring Attack, Vital Strike
Skills Acrobatics +26 (+30 jump), Escape Artist +26, Fly +21, Intimidate +32, Perception +33
Languages Aklo, Common, Draconic, Sylvan
SQ planar acclimation
A jabberwock can burble once every 1d4 rounds as a standard action. This blast of strange noises and shouted nonsense in the various languages known to the jabberwock (and invariably some languages it doesn’t know) affects all creatures within a 60-foot-radius spread—these creatures must make a DC 27 Will save or become confused for 1d4 rounds. Alternatively, the jabberwock can focus its burble attack to create a 60-foot line of sonic energy that deals 20d6 points of sonic damage (DC 27 Reflex save for half). The confusion effect is mind-affecting; both are sonic effects. The save DC is Charisma-based.
The jabberwock can project beams of fire from its eyes as a ranged touch attack as a standard action, with a range increment of 60 feet. It projects two beams, and can target different creatures with these beams if it wishes as long as both targets are within 30 feet of each other. A creature that takes damage from an eye beam suffers burn.
A jabberwock knows that a vorpal weapon can kill it swiftly. As soon as it takes damage from a vorpal weapon, a jabberwock becomes shaken for 1 round. If it is hit by a critical threat from a vorpal weapon, whether or not the critical hit is confirmed, the jabberwock is staggered for 1 round.
A jabberwock is always considered to be on its home plane, regardless of what plane it finds itself upon. It never gains the extraplanar subtype.
A jabberwock’s wings and violent motions create a significant amount of wind whenever it makes a full attack action. These winds surround the monster to a radius of 30 feet, and are treated as severe winds—ranged attacks take a –4 penalty when targeting a jabberwock while it is whiffling, and Medium creatures must make a DC 10 Strength check to approach the creature. Small or smaller creatures in this area that fail a DC 15 Strength check are blown away (see Weather for further details on the effects of severe winds.)
Environment any forests
The notion of a “lesser” jabberwock is something of a misnomer, for even these creatures are powerful foes. A lesser jabberwock is generally a CR 20 version of the typical jabberwock—you can achieve a creature of this power by lowering the typical jabberwock’s Hit Dice by 3 and by reducing its ability scores by 4 points each. Alternatively, you can apply the young creature simple template, but bear in mind that such a monster isn’t technically any younger than a typical jabberwock.
The lesser jabberwock presented here was made by the former method.