This bipedal bear wears a vest, belt, and goggles over its purple-tinged fur. The wings on its back have been enhanced through artifice.
Dream Imp Hero
NG Medium dragon
Init +3; Senses dragon senses; Perception +14
Speed 30 ft., fly 60 ft. (good)
Melee 2 claws +12 (1d6+5)
Special Attacks breath weapon (20 ft. cone, 6d8 electricity, DC 17, usable every 1d4 rounds)
Str 21, Dex 16, Con 18, Int 18, Wis 19, Cha 18
Base Atk +7; CMB +12; CMD 25
Feats Cooperative Crafting, Dodge, Skill Focus (Knowledge [arcana]), Skill Focus (Use Magic Device)
Skills Acrobatics +14 Appraise +11, Craft (any one) +11, Heal +11, Knowledge (arcana) +14, Perception +11, Perform +11, Spellcraft +11, Use Magic Device +14
Languages Common, Draconic, Elven
Every 1d4 rounds, a dream imp can breathe a 20 ft. cone of electricity. In addition to the damage dealt, any creature that fails its save while wearing metal armor or wielding a weapon made primarily of metal is slowed, as the spell, for 2 rounds.
A dream imp often collects scraps of leftover materials from crafting. Once per week, the dream imp can treat a failed craft check by 5 or more as a failure by 4 or less instead. It can provide this benefit to any creature it helps with cooperative crafting. A creature cannot benefit from scavenge more than once per week, even if it has help from multiple dream imps.
MKoM Fast Play Quick Reference Sheets, © 2015, Northwinter Press; author Kevin Glusing.