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    Drake, Rift

    Horns jut from this muscular dragon's beaked head, and spikes cover the dragon's hide even in places on its winged arms.

    Rift Drake CR 9

    XP 6,400
    CE Large dragon (earth)
    Init +7; Senses darkvision 60 ft., low-light vision, scent; Perception +14


    AC 23, touch 12, flat-footed 20 (+3 Dex, +11 natural, -1 size)
    hp 126 (11d12+55)
    Fort +12, Ref +10, Will +8
    Immune paralysis, sleep; Resist acid 30


    Speed 30 ft., climb 20 ft., fly 60 ft. (average)
    Melee bite +18 (2d8+10/19-20 plus bleed), tail slap +12 (1d10+3 plus trip)
    Space 10 ft.; Reach 10 ft.
    Special Attacks bleed (1d6), clinging corrosion, pounce, savage bite


    Str 25, Dex 17, Con 20, Int 8, Wis 12, Cha 11
    Base Atk +11; CMB +19; CMD 32
    Feats Bleeding Critical, Critical Focus, Flyby Attack, Improved Initiative, Power Attack, Weapon Focus (bite)
    Skills Climb +15, Fly +14, Intimidate +12, Perception +14, Sense Motive +11, Stealth +12, Survival +13
    Languages Draconic
    SQ speed surge


    Clinging Corrosion (Su)

    As a standard action, a rift drake can spit a ball of caustic gas that bursts into a cloud upon impact. This attack has a range of 60 feet and deals 5d10 points of acid damage to all creatures within the resulting 15-foot-radius spread. Additionally, any creature damaged by this attack is affected as though by the spell slow for 1d4 rounds. A successful DC 20 Reflex save halves the damage and negates the slowing effect. Once a rift drake uses its breath weapon, it cannot do so again for 1d6 rounds. The save DC is Constitution-based.

    Savage Bite (Ex)

    A rift drake applies 1-1/2 times its Strength bonus to damage dealt with its bite attack, and it threatens a critical hit on a 19-20.

    Speed Surge (Ex)

    Three times per day as a swift action, a rift drake can draw on its draconic heritage for a boost of strength and speed that allows it to take an additional move action that round.