This great dragon has a ridge of swept-back horns encircling its head with two larger and longer horns just above its eyes dominating the others. A ridge of similar smaller horns runs the length of its back from its shoulders to its tail. Its body is long, snake-like, and semi-material. It possesses no visible wings. Its scaled body is grayish-white.
Ancient Mist Dragon CR 16
Speed 40 ft., fly 250 ft. (clumsy), swim 20 ft.
Melee bite +32 (4d6+18 plus 4d6 fire), 2 claws +32 (2d8+12), 2 wings +30 (2d6+6), tail slap +30 (2d8+18)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks boiling bite, breath weapon (cone, Fort DC 29, 10d6 fire plus blindness), crush, tail sweep
Spell-like Abilities (CL 24th):
Sorcerer Spells Known (CL 14th)
7th (4/day)—control weather
6th (6/day)—antimagic field, globe of invulnerability
5th (7/day)—ice storm, teleport, true seeing
4th (7/day)—divination, lesser globe of invulnerability, rainbow pattern (DC 21), stoneskin
3rd (8/day)—dispel magic, displacement, protection from energy, speak with dead (DC 20)
2nd (8/day)—comprehend languages, daze monster (DC 19), detect thoughts (DC 19), protection from arrows, see invisibility
1st (8/day)—burning hands (DC 18), magic missile, mage armor, obscuring mist, shield
0th (at will)—acid splash, dancing lights, detect magic, flare (DC 17), ghost sound (DC 17), mage hand, message, resistance, touch of fatigue (DC 17)
Str 35, Dex 8, Con 25, Int 24, Wis 25, Cha 24
Base Atk +24; CMB +40; CMD 49 (53 vs. trip)
Feats Alertness, Combat Expertise, Flyby Attack, Great Fortitude, Hover, Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Vital Strike, Wingover
Skills Bluff +34, Diplomacy +34, Fly +12, Intimidate +34, Knowledge (arcana) +34, Knowledge (history) +34, Knowledge (nature) +34, Knowledge (religion) +34, Perception +38, Sense Motive +38, Spellcraft +34, Swim +47, Use Magic Device +34
Languages Auran, Aquan, Celestial, Common, Draconic, Elf, Gnome, Ignan, Sylvan
SQ mist form, water breathing
A mist dragon’s breath weapon is a cone of cloudy scalding vapor. In still air, the vapor lingers for 1d4 rounds and forms a cloud that covers a radius equal to the cone’s length; on the second round, the vapor condenses into a heated smothering fog that deals 1d6 points of fire damage to creatures each round they remain in the area (Fortitude save halves this damage). The fog also blinds creatures (as the blindness spell) that fail the save as long as they remain within in the cloud and for 2 rounds after they leave the area.
As a standard action, a juvenile or older mist dragon can assume gaseous form, but it can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability. A great wyrm mist dragon’s abilities while in mist form improve drastically. As a standard action a great wyrm mist dragon in mist form can make a single melee attack of its choice at its highest attack bonus. This attack deals normal damage. As a full-round action, a great wyrm mist dragon in mist form can attack with its breath weapon.
Environment temperate and warm forests and aquatic
Organization solitary or clan (2–5)
Treasure triple standard
Mist dragons are relatively passive (for dragons) and reclusive, preferring to spend their time away from most other races (including other mist dragons). Mist dragons make their lairs near large sources of water such as waterfalls, lakes, and seashores. A mist dragon resembles a gold dragon in shape and size. Its scales are shiny-blue white as a hatchling and gradually darken to a blue-gray color with metallic silver splotches.