Golden scales cover the body of this majestic dragon, and a regal crest of horns arches backward above wise and piercing eyes.
Gold Dragon, Very Old CR 19
Speed 60 ft., fly 250 ft. (clumsy), swim 60 ft.
Melee bite +33 (4d6+19/19-20), 2 claws +33 (2d8+13/19-20), tail slap +31 (2d8+19/19-20), 2 wings +31 (2d6+6)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (60-ft. cone, 18d10 fire, DC 29), crush (4d6+19, DC 29), tail sweep (2d6+19, DC 29), weakening breath
Spell-Like Abilities (CL 24th; concentration +30)
Spells Known (CL 13th; concentration +19)
5th (7/day)— dispel evil, teleport, true seeing
4th (7/day)— divination, restoration, spell immunity, stoneskin
3rd (7/day)— dispel magic, haste, invisibility purge, prayer
2nd (8/day)— aid, cure moderate wounds, lesser restoration, resist energy, silence
1st (8/day)— alarm, divine favor, mage armor, shield, shield of faith
0 (at will)— detect magic, detect poison, light, mage hand, mending, open/close, prestidigitation, read magic , stabilize
Str 37, Dex 8, Con 25, Int 22, Wis 23, Cha 22
Base Atk +24; CMB +41; CMD 50 (54 vs. trip)
Feats Alertness, Critical Focus, Extend Spell, Improved Critical (bite, claw, tail), Iron Will, Multiattack, Power Attack, Quicken Spell, Stunning Critical, Vital Strike
Skills Diplomacy +33, Fly +12, Heal +33, Knowledge (arcana, history, local, nobility, religion) +33, Perception +37, Sense Motive +37, Spellcraft +33, Swim +48; Racial Modifiers +8 Swim
Languages Celestial, Common, Draconic, Elven, Halfling, 2 more
SQ change shape, detect gems, fast flight, luck
A very young or older gold dragon can assume any animal or humanoid form three times per day as if using polymorph.
A young or older gold dragon can detect gems three times per day. This functions as locate object, but can only be used to locate gemstones.
A young or older gold dragon is treated as one size category larger when determining his fly speed.
An old or older gold dragon is surrounded by an aura of fire. All creatures within 5 feet of the dragon take 1d6 points of fire damage at the beginning of the dragon’s turn. An ancient gold dragon’s aura extends to 10 feet. A great wyrm’s damage increases to 2d6. The dragon can activate or suppress this aura as a free action.
Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon’s hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature within a given radius of it (10 ft. per age category) receives a +1 luck bonus on all saving throws. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3 hours plus 3 hours per age category of the dragon. This ability is the equivalent of a 2nd-level spell.
Instead of a cone of fire, a gold dragon can breathe a cone of weakening gas. Creatures within the cone must succeed on a Fortitude save or take 1 point of Strength damage per age category (Will save half).
Environment warm plains