(Metallic) Brass

A crest of horns sweeps back from the head of this dragon, leading to a long neck and serpentine brass body.

Brass Dragon

CG dragon (fire)

BASE STATISTICS

CR 3; Size Tiny; Hit Dice 4d12
Speed 60 ft., burrow 30 ft.
Natural Armor +3; Breath Weapon line, 2d4 fire
Str 11, Dex 16, Con 13, Int 10, Wis 11, Cha 10

SPECIAL ABILITIES

Desert Wind (Su)

A juvenile or older brass dragon can call up the desert wind to serve him. This functions as gust of wind, but any creature in its path must make a Fortitude save or be blinded for 1d4 rounds by the sand. The save DC for this effect is equal to the dragon’s breath weapon DC.

Fire Aura (Su)

An old or older brass dragon is surrounded by an aura of intense heat. All creatures within 5 feet of the dragon take 1d6 points of fire damage at the beginning of the dragon’s turn. An ancient brass dragon’s aura extends to 10 feet. A great wyrm’s damage increases to 2d6. A brass dragon can suppress or activate this aura at will as a free action.

Move Sand (Sp)

A young or older brass dragon can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand. The dragon uses his HD in place of his caster level for this effect. This is equivalent to a 5th-level spell.

Sandstorm (Su)

An ancient or older brass dragon can create a powerful sandstorm once per day as a full-round action. This storm has a radius of 1 mile and lasts for 1 minute per age category of the dragon. This functions as a sandstorm (Pathfinder RPG Core Rulebook 431), except that it is also accompanied by windstorm-level winds.

Sleep Breath (Su)

Instead of a line of fire, a brass dragon can breathe a cone of sleep gas. Creatures within the cone must succeed on a Will save or fall asleep for 1d6 rounds plus 1 round per age category of the dragon.

Spell-Like Abilities (Sp)

A brass dragon gains the following spell-like abilities, usable at will upon reaching the listed age category.

Summon Djinni (Sp)

This ability, usable by a great wyrm brass dragon once per day, works like a summon monster spell, except that it summons one noble djinni. This ability is the equivalent of a 9th-level spell.

Age Category Special Abilities Caster Level
Wyrmling Fire subtype, sleep breath
Very young speak with animals
Young Move sand 1st
Juvenile Desert wind, endure elements 3rd
Young adult DR 5/magic, spell resistance 5th
Adult frightful presence, suggestion 7th
Mature adult DR 10/magic 9th
Old Fire aura, control winds 11th
Very old DR 15/magic 13th
Ancient Sandstorm, control weather 15th
Wyrm DR 20/magic 17th
Great wyrm Summon djinni, whirlwind 19th

ECOLOGY

Environment warm deserts
Organization solitary
Treasure triple

Consummate conversationalists, brass dragons prefer to talk instead of fight. Brass dragons lair near humanoid settlements, where they can hear the most recent news and gossip.

Variant: Gilding Metal Dragon (Brass)

[Source]

A gilding metal dragon is a brass dragon with magical runes etched into its scales.

A gilded metal dragon uses all of the statistics of a standard brass dragon except as noted below.

  • CR: The Challenge Rating of a young or older gilding metal dragon increases by +1.
  • Special Abilities: A gilding metal dragon has the following special ability in addition to all others.

Spell Runes (Sp)

A very young gilding metal dragon has runes etched into its scales which can duplicate the effects of a chosen 0-level sorcerer spell.

As a swift action once per day, the dragon may activate these runes to produce the effects of the chosen spell (CL equals the dragon’s Hit Dice). For every age category the dragon gains after very young, it gains one additional rune duplicating a sorcerer spell of the next highest spell level (maximum 9th).

The dragon can only chose a spell with this ability if the spell has a casting time of one standard action and no costly material components.

Variant: Metropolitan Dragon (Brass)

[Source]

A metropolitan dragon uses all of the statistics of a standard brass dragon except as noted below.

  • Alignment: A metropolitan dragon is true neutral instead of chaotic good.
  • Special Abilities: A metropolitan dragon never gains the summon djinni special ability, nor does it gain the spell-like abilities of a standard brass dragon.

It instead gains the following abilities.

Spell-Like Abilities (Sp)

A metropolitan dragon gains the following spell-like abilities, usable at will (unless stated otherwise) upon reaching the listed age category. Very young—detect magic; Juvenile—endure elements; Adultpyrotechnics; Old—gaseous form; Ancient—plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only); Great wyrm—permanent image (1/day).

Summon Efreeti (Sp)

This ability, usable by a great wyrm metropolitan dragon once per day, works like a summon monster spell, except it summons one noble efreeti. This ability is the equivalent of a 9thlevel spell.

Variant: Slumber Dragon (Brass)

[Source]

A slumber dragon is a brass dragon with the ability to enter the minds of dreamers.

A slumber dragon uses all of the statistics of a standard brass dragon except as noted below.

  • Breath Weapon: A slumber dragon cannot use its breath weapon to deal fire damage, though it can still use its sleep breath ability to breathe a cone of sleep gas.
  • Special Abilities: A slumber dragon never gains the fire aura special ability. A slumber dragon gains the following ability in addition to any others it possesses.

Dream Walker (Sp)

A slumber dragon can manipulate the minds of sleeping creatures. The dragon gains the following spell-like abilities upon reaching listed age categories. These abilities are usable at will (unless indicated otherwise), and can only target sleeping creatures. Very young—charm person; Youngsuggestion; Adultdream; Old—nightmare (1/day); Ancient—phantasmal killer; Great Wyrm—grant a sleeping creature within 30 feet the benefits a vision spell (1/day).

scroll to top