(Imperial) Underworld

This serpentine dragon has skin the color of deep volcanic rock, enormous claws, and jagged, stonelike horns and scales.

Underworld Dragon

LE dragon (fire)

BASE STATISTICS

CR 3; Size Tiny; Hit Dice 4d12
Speed 40 ft., burrow 30 ft.
Natural Armor +4; Breath Weapon line, 2d6 fire
Str 13, Dex 14, Con 13, Int 10, Wis 11, Cha 10

SPECIAL ABILITIES

Adamantine Claws (Ex)

The claws of an underworld dragon are made of adamantine, and have the qualities of a weapon made from that material.

Change Shape (Su)

A young or older underworld dragon can assume any humanoid form three times per day as if using polymorph.

Lava Eruption (Su)

As a full-round action, a great wyrm underworld dragon can burrow through the ground up to twice its burrow speed. At the end of that movement, if the underworld dragon has use of its breath weapon, it can emerge from the ground spouting lava in a 30-foot-radius burst, dealing damage as the breath weapon.

Smoke Vision (Ex)

A very young and older underworld dragon can see perfectly in smoky conditions (such as those created by pyrotechnics).

Underworld Burrower (Ex)

An adult underworld dragon gains a 10-foot bonus to its burrow speed. When the underworld dragon becomes old and every two age categories thereafter, its burrow speed increases by an additional 10 feet.

CR Age Category Special Abilities Caster Level
3
Wyrmling Adamantine claws, immunity to fire
5 Very young Smoke vision
7
Young Change shape, soften earth and stone
8
Juvenile Frightful presence, stone shape 1st
10
Young adult DR 5/magic, spell resistance 3rd
11 Adult Spike stones, underworld burrower 5th
12
Mature adult DR 10/magic 7th
14
Old Wall of stone 9th
15 Very old DR 15/magic 11th
16 Ancient Repel metal or stone 13th
17 Wyrm DR 20/magic 15th
19 Great wyrm Clashing rocks*, lava eruption 17th

ECOLOGY

Environment any underground
Organization solitary
Treasure triple

Underworld dragons, also called futsanglungs, are calculating, greedy creatures that carve great labyrinthine tunnels beneath the world, defending their hidden treasures. Preferring the earth to the heavens, they channel the fires of the world’s core within their twisting, stonelike bodies and through flaming breath hot enough to turn granite into slag.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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