Light glints off the dragon’s mirror glossy scales, shining silver-white. Its narrow head, with bare slits for its eyes and nostrils, ends in a slender neck. The dragon’s sleek look continues into its body, which widens to slightly less than twice the width of its neck before tapering into a long tail.
Ancient Mithral Dragon
N Gargantuan dragon (earth)
Init +4; Senses blindsense 60 ft., darkvision 120 ft., dragon senses, low-light vision; Perception +35; Aura blindness aura (10 ft., DC 23), frightful presence (180 ft., DC 23)
AC 39, touch 6, flat-footed 39 (+33 natural, -4 size)
hp 337 (25d12+175)
Fort +21, Ref +16, Will +21
Defensive Abilities fortification 50%, improved evasion;
DR 15/magic; Immune acid, paralysis, sleep, sonic
Speed 50 ft., fly 250 ft. (poor)
Melee bite +34 (4d8+12), 2 claws +33 (4d6+12 plus 8 bleed), 2 wings +28 (2d8+6), tail slap +28 (4d6+6)
Space 20 ft.; Reach 20 ft. (25 ft. with bite)
Special Attacks breath weapon (120-ft. line, 20d8 damage, Reflex half DC 29, usable every 1d4 rounds), crush, razor claws, tail sweep
Spell-Like Abilities (CL 25th; concentration +32)
Spells Known (CL 15th; concentration +22)
7th (5/day)—forcecage, limited wish
6th (7/day)—acid fog, antimagic field, guards and wards
5th (7/day)—dismissal (DC 22), polymorph, telekinesis (DC 22), teleport
4th (7/day)—charm monster, scrying, stoneskin, wall of fire
3rd (8/day)—haste, keen edge, lightning bolt (DC 20), protection from energy
2nd (8/day)—cat’s grace, fog cloud, glitterdust (DC 19), invisibility, mirror image
1st (8/day)—charm person (DC 18), expeditious retreat, magic missile, true strike, unseen servant
0th—acid splash, arcane mark, daze (DC 17), detect magic, ghost sound, light, mage hand, read magic, resistance
Str 35, Dex 10, Con 25, Int 24, Wis 25, Cha 24
Base Atk +25; CMB +41; CMD 51 (55 vs. trip)
Feats Awesome Blow, Combat Expertise, Combat Reflexes, Flyby Attack, Hover, Improved Bull Rush, Improved Initiative, Improved Lightning Reflexes, Improved Vital Strike, Lightning Reflexes, Power Attack, Vital Strike, Weapon Focus (bite)
Skills Acrobatics +20 (+28 when jumping), Appraise +32, Bluff +30, Diplomacy +32, Fly +18, Knowledge (arcana) +35, Knowledge (dungeoneering) +26, Knowledge (geography) +24, Knowledge (history) +30, Knowledge (nature) +30, Knowledge (nobility) +28, Knowledge (planes) +22, Perception +35, Sense Motive +35, Spellcraft +35, Use Magic Device +26
Languages Auran, Celestial, Common, Draconic, Elven, Giant, Infernal, Terran
SQ perfect flight
Languages Draconic, Undercommon
An ancient mithral dragon can shift its gleaming scales to blind and disorient opponents. Any creature within 5 ft. of the dragon must make a DC 29 Fortitude save or be blinded and confused for 1 round. This aura extends out to 10 ft. A mithral dragon can suppress or activate this aura at will as a free action.
An ancient mithral dragon can fire a line of mithral shards that deal piercing and slashing damage. These shards count as adamantine, cold iron, good, and silver for purposes of overcoming DR. An ancient mithral dragon’s shards deal 12 bleed damage in addition to the normal damage. This bleed damage is not halved with a successful saving throw.
These shards dissolve into wisps of smoke 1 round after the breath weapon‘s use.
An ancient mithral dragon has a 50% chance of negating critical hits or sneak attacks.
An ancient mithral dragon’s maneuverability is one step better than normal.
An ancient mithral dragon’s claws are exceptionally sharp. Whenever a mithral dragon makes a successful attack with its claws, it deals bleed damage. The amount of bleed damage a creature takes depends on age category.
An ancient mithral dragon gains the following spell-like abilities, all usable at will:
Relatively small wings press almost flush against the dragon’s body, but they spread quickly like a fan to expose paper-thin membranes. In whole, the dragon’s impossibly thin frame makes it look extremely fragile. Despite its fragile appearance, a mithral dragon is anything but. Rather, a mithral dragon is one of the most difficult true dragon breeds to kill.
Mithral dragons are diplomats and arbitrators by temperament (some dragons cynically call them referees). Among all dragons, their strict neutrality and ability to ignore many attacks make them particularly well suited to these often-unappreciated roles.
Midgard Bestiary for Pathfinder RPG, (c) 2012 Open Design LLC; Author: Adam Daigle with Chris Harris, Michael Kortes, James MacKenzie, Rob Manning, Ben McFarland, Carlos Ovalle, Jan Rodewald, Adam Roy, Christina Stiles, James Thomas, and Mike Welham.