This dragon’s scales are a frosty white. Its head is crowned with slender horns, with a thin membrane stretched between them.
Great Wyrm White Dragon CR 18
Speed 60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
Melee bite +35 (4d6+19/19-20), 2 claws +34 (2d8+13), 2 wings +29 (2d6+6), tail slap +29 (2d8+19)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (60-ft. cone, DC 30, 24d4 cold), crush (Medium creatures, DC 30, 4d6+19), freezing fog (3/day, DC 20), ice tomb (1/day, DC 23), tail sweep (Small creatures, DC 30, 2d6+19)
Spell-Like Abilities (CL 25th; concentration +29)
Spells Known (CL 13th; concentration +17, touch +34)
5th (6/day)— feeblemind, hold monster, wall of force
4th (7/day)— blink, charm monster (DC 18), dimension door, stoneskin
3rd (7/day)— dispel magic, displacement, lightning bolt (DC 17), slow
2nd (7/day)— blur, fog cloud, invisibility, resist energy, see invisibility
1st (7/day)— alarm, grease (DC 15), magic aura, shield, true strike
0 (at will)— acid splash, dancing lights, detect magic, ghost sound, mage hand, mending, message, ray of frost, resistance
Str 37, Dex 8, Con 27, Int 18, Wis 21, Cha 18
Base Atk +25; CMB +42 (+46 sunder); CMD 51 (55 vs. sunder, 55 vs. trip)
Feats Alertness, Flyby Attack, Greater Sunder, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Sunder, Improved Vital Strike, Lightning Reflexes, Power Attack, Vital Strike, Weapon Focus (bite), Wingover
Skills Fly +13, Intimidate +32, Knowledge (arcana) +32, Knowledge (history) +32, Perception +37, Sense Motive +37, Spellcraft +32, Stealth +15, Survival +33, Swim +43; Racial Modifiers +8 Swim
Languages Common, Draconic, Dwarven, Giant, Orc
SQ icewalking, ice shape
An ancient white dragon can use its breath weapon to create a blizzard in the area around it as a standard action. This creates heavy snow conditions in a 50-foot radius for 1 minute, centered on the dragon. This snow slows movement (4 squares of movement per square entered) and limits vision as fog does.
An old white dragon can use this ability three times per day. It is similar to an acid fog spell but deals cold damage instead of acid damage. It also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 6th-level spell.
A young white dragon can shape ice and snow at will. This ability functions as stone shape, but only targeting ice and snow, not stone. A white dragon’s caster level for this effect is equal to its Hit Dice.
A great wyrm can, as a standard action, cause a creature to sink into ice. This works as imprisonment, but only while the target is touching an icy surface. A white dragon can use this ability once per day (CL equals dragon’s HD). Targets entombed by this ability can be freed by casting freedom or by physically freeing the creature from the ice (Hardness 0, 360 hit points). The save DC is Charisma-based.
This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. The dragon can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice.
A very young white dragon learns to see perfectly well in snowy conditions. A white dragon does not suffer any penalties to Perception checks while in snow.
Environment cold mountains
Although most consider it to be the weakest and most feral of the chromatic dragons, the white dragon makes up for its lack of cunning with sheer ferocity. White dragons dwell on remote, frozen mountaintops and in arctic lowlands, making their home in glittering caves full of ice and snow. They prefer their meals completely frozen.