With scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace.
Very Young Blue Dragon CR 7
AC 19, touch 11, flat-footed 18 (+1 Dex, +8 natural)
hp 68 (8d12+16)
Fort +8, Ref +7, Will +7
Immune electricity, paralysis, sleep
Speed 40 ft., burrow 20 ft., fly 150 ft. (average)
Melee bite +12 (1d8+4), 2 claws +11 (1d6+3), 2 wings +9 (1d4+1)
Special Attacks breath weapon (60-ft. line, DC 16, 4d8 electricity), desert thirst (DC 16)
Blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them.
Str 17, Dex 12, Con 15, Int 12, Wis 13, Cha 12
Base Atk +8; CMB +11; CMD 22 (26 vs. trip)
Feats Dazzling Display, Improved Initiative, Multiattack, Weapon Focus (bite)
Skills Bluff +12, Fly +12, Intimidate +12, Knowledge (local) +12, Perception +12, Stealth +12, Survival +12
Languages Common, Draconic
SQ sound imitation
A blue dragon can cast create water at will (CL 8). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC 16) or be destroyed.
Environment warm deserts
Blue dragons are consummate schemers and obsessively orderly. In combat, blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them. They prefer to lair near those that they control, sometimes even within the confines of a city.