Underworld Dragon, Wyrm

This serpentine dragon has skin the color of deep volcanic rock, enormous claws, and jagged, stonelike horns and scales.

wyrm Underworld Dragon CR 17

XP 102,400
LE Huge dragon (fire)
Init +2; Senses dragon senses, smoke vision; Perception +32; Aura frightful presence (330 ft., DC 27)

DEFENSE

AC 41, touch 6, flat-footed 41 (-2 Dex, +35 natural, -2 size)
hp 324 (24d12+168)
Fort +21, Ref +12, Will +19
DR 20/magic; Immune fire, paralysis, sleep; SR 28
Weaknesses vulnerability to cold

OFFENSE

Speed 40 ft., burrow 60 ft., fly 200 ft. (poor)
Melee bite +36 (2d8+19/19-20), 2 claws +37 (2d6+13/19-20), gore +35 (2d6+19), tail slap +30 (2d6+19)
Space 15 ft.; Reach 10 ft. (15 ft. with bite and gore)
Special Attacks adamantine claws, breath weapon (100-ft. line, 22d6 fire damage, DC 29), crush (DC 29, 2d8+19)
Spell-Like Abilities (CL 24th; concentration +29)

At willrepel metal or stone, soften earth and stone, spike stones (DC 19), stone shape, wall of stone

Spells Known (CL 15th; concentration +20)

7th (4/day)delayed blast fireball (DC 22), finger of death (DC 22)
6th (6/day)disintegrate (DC 21), flesh to stone (DC 21), wall of iron
5th (7/day)acidic spray (DC 20), passwall, transmute rock to mud, waves of fatigue
4th (7/day)enervation, shout (DC 19), solid fog, stone shape
3rd (7/day)displacement, fireball (DC 18), protection from good, slow
2nd (7/day)acid arrow, daze monster (DC 17), flaming sphere (DC 17), resist energy, scorching ray
1st (8/day)burning hands (DC 16), cause fear (DC 16), magic missile, ray of enfeeblement (DC 16), true strike
0 (at will)acid splash, bleed (DC 15), detect magic, flare (DC 15), ghost sound, mage hand, read magic, resistance, touch of fatigue (DC 15)

STATISTICS

Str 37, Dex 6, Con 25, Int 20, Wis 21, Cha 20
Base Atk +24; CMB +39 (+41 bull rush); CMD 47 (49 vs bull rush, 51 vs. trip)
Feats Critical Focus, Greater Weapon Focus (claw), Improved Bull Rush, Improved Critical (bite, claw), Improved Initiative, Improved Natural Armor, Lunge, Power Attack, Skill Focus (Stealth), Staggering Critical, Weapon Focus (bite, claw)
Skills Acrobatics +24 (+28 when jumping), Appraise +35, Bluff +35, Climb +43, Fly +13, Intimidate +35, Knowledge (dungeoneering, geography, planes) +35, Perception +35, Spellcraft + 35, Stealth +21
Languages Common, Draconic, Dwarven, Giant, Ignan, Terran
SQ change shape, underworld burrower

SPECIAL ABILITIES

Adamantine Claws (Ex)

The claws of an underworld dragon are made of adamantine, and have the qualities of a weapon made from that material.

Change Shape (Su)

A young or older underworld dragon can assume any humanoid form three times per day as if using polymorph.

Smoke Vision (Ex)

A very young and older underworld dragon can see perfectly in smoky conditions (such as those created by pyrotechnics).

Underworld Burrower (Ex)

An adult underworld dragon gains a 10-foot bonus to its burrow speed. When the underworld dragon becomes old and every two age categories thereafter, its burrow speed increases by an additional 10 feet.

Built by:

Brett, d20pfsrd Beastmaster I

ECOLOGY

Environment any underground
Organization solitary
Treasure triple

Underworld dragons, also called futsanglungs, are calculating, greedy creatures that carve great labyrinthine tunnels beneath the world, defending their hidden treasures. Preferring the earth to the heavens, they channel the fires of the world’s core within their twisting, stonelike bodies and through flaming breath hot enough to turn granite into slag.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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