Underworld Dragon, Juvenile

This serpentine dragon has skin the color of deep volcanic rock, enormous claws, and jagged, stonelike horns and scales.

Juvenile Underworld Dragon CR 8

XP 4,800
LE Medium dragon (fire)
Init +5; Senses dragon senses, smoke vision; Perception +15
Aura frightful presence (120 ft., DC 17)

DEFENSE

AC 25, touch 11, flat-footed 24 (+1 Dex, +14 natural)
hp 105 (10d12+40)
Fort +11, Ref +8, Will +9 Immune fire, paralysis, sleep
Weaknesses vulnerability to cold

OFFENSE

Speed 40 ft., burrow 30 ft., fly 150 ft. (average)
Melee bite +17 (1d8+9), 2 claws +16 (1d6+6/19-20), gore +16 (1d6+9)
Space 5 ft.; Reach 5 ft. (10 ft. with bite and gore)
Special Attacks adamantine claws, breath weapon (60-ft. line, 8d6 fire damage, DC 19)
Spell-Like Abilities (CL 10th; concentration +12)

At willsoften earth and stone, stone shape

Spells Known (CL 1st; concentration +3)

1st (4/day)cause fear (DC 13), magic missile
0 (at will)bleed (DC 12), detect magic, flare (DC 12), read magic

STATISTICS

Str 23, Dex 12, Con 19, Int 14, Wis 15, Cha 14
Base Atk +10; CMB +16; CMD 27 (31 vs. trip)
Feats Improved Critical (claw), Improved Initiative, Improved Natural Armor, Skill Focus (Stealth), Weapon Focus (bite)
Skills Appraise +15, Climb +19, Fly +14, Intimidate +15, Knowledge (dungeoneering, geography) +15, Perception +15, Stealth +20
Languages Common, Draconic
SQ change shape

SPECIAL ABILITIES

Adamantine Claws (Ex)

The claws of an underworld dragon are made of adamantine, and have the qualities of a weapon made from that material.

Change Shape (Su)

A young or older underworld dragon can assume any humanoid form three times per day as if using polymorph.

Smoke Vision (Ex)

A very young and older underworld dragon can see perfectly in smoky conditions (such as those created by pyrotechnics).

ECOLOGY

Environment any underground
Organization solitary
Treasure triple

Underworld dragons, also called futsanglungs, are calculating, greedy creatures that carve great labyrinthine tunnels beneath the world, defending their hidden treasures. Preferring the earth to the heavens, they channel the fires of the world’s core within their twisting, stonelike bodies and through flaming breath hot enough to turn granite into slag.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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