This dragon’s cracked scales creak with frightening, patient power. Some of its horns are ancient and brittle, others new and pristine.
CR 7; Size Small; Hit Dice 9d12
Speed 50 ft.
Natural Armor +4; Breath Weapon cone, 2d10 electricity
Str 16, Dex 17, Con 16, Int 13, Wis 12, Cha 13
Time dragons age, but don’t die from old age.
Instead of a cone of electricity, an old or older time dragon can use its breath weapon to displace creatures in time. Each creature in the cone must succeed at a Will save or be shifted forward in time a number of rounds equal to 1/2 the dragon’s age category (DC equal to breath weapon). For an affected creature, it’s as if no time passed. Creatures that succeed at their saves are staggered for 1 round.
Three times per day as an immediate action, an ancient or older time dragon can force a creature (including itself) to reroll any d20 roll. The target must use the result of the second roll.
Up to three times in its life, a great wyrm time dragon can travel to any point in time, taking with it a number of willing creatures equal to its Charisma modifier.
|Age Category||Special Abilities||Caster Level|
|Wyrmling||Immortal, immune to cold, read the threads||—|
|Very young||Detect magic (constant)||—|
|Young adult||DR 5/magic, spell resistance||5th|
|Mature adult||DR 10/magic||9th|
|Old||Locate creature, shifting breath||11th|
|Very old||DR 15/magic||13th|
|Ancient||Second chance, legend lore||15th|
|Great wyrm||Time stop (3/day), time travel||19th|
Guardians of history, time dragons are the most powerful of the outer dragons. Watchers and waiters, time dragons guard the universe against those that would interfere with the natural temporal order.
Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.