This regal dragon glows like the sun. Its burnished wings shimmer the color of flames, and a crown of horns decorates its head.
Young Solar Dragon CR 9
Speed 50 ft., fly 200 ft. (poor)
Melee bite +16 (1d8+9), 2 claws +16 (1d6+6), 2 wings +14 (1d6+3)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks breath weapon (80-ft. line, 6d10 fire, DC 18), channel life (6/day), primal fire
Spell-Like Abilities (CL 1st; concentration +4)
At will—detect magic
Sorcerer Spells Known (CL 1st; concentration +4)
Str 22, Dex 15, Con 16, Int 15, Wis 12, Cha 17
Base Atk +11; CMB +18; CMD 30 (34 vs. trip)
Feats Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Quick Channel, Toughness
Skills Diplomacy +17, Fly +10, Knowledge (arcana, history, nature, planes) +16, Perception +15, Sense Motive +15
Languages Celestial, Common, Draconic
SQ no breath, starflight
A solar dragon can channel positive energy a number of times per day equal to 3 + its Charisma modifier, using its age category + 2 as its cleric level. This energy can be used only to heal living creatures.
A very young or older solar dragon’s breath weapon can affect creatures normally immune or resistant to fire damage. A creature immune to fire damage still takes half damage from the breath weapon (no damage with a successful saving throw). A resistant creature’s fire resistance is treated as 10 less than normal.
Arrogant and proud, solar dragons see themselves as the originators of light and life in the vastness of space. They treat all living creatures as their own creations.
Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.